Misc. typos
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@@ -148,8 +148,8 @@ public:
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*/
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void GetMeshBorder(unsigned long uFacet, std::list<unsigned long>& rBorder) const;
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/**
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* Boundaries that consist of several loops must be splitted in several independent boundaries
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* to perfoom e.g. a polygon triangulation algorithm on them.
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* Boundaries that consist of several loops must be split in several independent boundaries
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* to perform e.g. a polygon triangulation algorithm on them.
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*/
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void SplitBoundaryLoops( std::list<std::vector<unsigned long> >& aBorders );
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/**
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@@ -59,7 +59,7 @@ public:
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/** @name Topological Operations */
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//@{
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/**
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* Inserts a new vertex in the given triangle so that is splitted into three
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* Inserts a new vertex in the given triangle so that is split into three
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* triangles. The given point must lie inside the triangle not outside or on
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* an edge.
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*/
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@@ -106,7 +106,7 @@ public:
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* \a rP1 and \a rP2 should lie on two different edges of the facet. This method
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* splits up the both neighbour facets as well.
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* If either \a rP1 or \a rP2 (probably due to a previous call of SplitFacet())
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* is coincident with a corner point then the facet is splitted into two facets.
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* is coincident with a corner point then the facet is split into two facets.
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* If both points are coincident with corner points of this facet nothing is done.
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*/
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void SplitFacet(unsigned long ulFacetPos, const Base::Vector3f& rP1,
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@@ -35,7 +35,7 @@
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namespace Mesh
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{
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/** The mesh algorithems container class
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/** The mesh algorithms container class
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*/
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class MeshExport GTSAlgos
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{
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