diff --git a/src/Mod/Mesh/Gui/DlgSettingsImportExport.ui b/src/Mod/Mesh/Gui/DlgSettingsImportExport.ui index 0dd5ab6e1b..9a0b08c7d0 100644 --- a/src/Mod/Mesh/Gui/DlgSettingsImportExport.ui +++ b/src/Mod/Mesh/Gui/DlgSettingsImportExport.ui @@ -24,6 +24,9 @@ + + Maximal deviation between mesh and object + mm @@ -44,7 +47,7 @@ - Defines the deviation of tessellation to the actual surface + Deviation of tessellation to the actual surface <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Tessellation</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"><span style=" font-weight:400;">Defines the maximum deviation of the tessellated mesh to the surface. The smaller the value is the slower the render speed which results in increased detail/resolution.</span></p></body></html> @@ -56,6 +59,9 @@ + + ZIP compression is used when writing a mesh file in AMF format + Export AMF files using compression diff --git a/src/Mod/MeshPart/Gui/Tessellation.ui b/src/Mod/MeshPart/Gui/Tessellation.ui index 5ddee89512..64dd30c95c 100644 --- a/src/Mod/MeshPart/Gui/Tessellation.ui +++ b/src/Mod/MeshPart/Gui/Tessellation.ui @@ -16,6 +16,9 @@ + + Select a shape to be meshed + QAbstractItemView::ExtendedSelection @@ -34,6 +37,9 @@ + + Use the standard mesher + Standard @@ -41,6 +47,9 @@ + + Use the Mefisto mesher + Mefisto @@ -48,6 +57,9 @@ + + Use the Netgen mesher + Netgen @@ -71,6 +83,9 @@ + + Maximal linear deflection of a mesh section from the surface of the object + mm @@ -94,6 +109,9 @@ + + Maximal angular deflection of a mesh section to the next section + deg @@ -115,6 +133,10 @@ + + The maximal linear deviation of a mesh segment will be the specified +Surface deviation multiplied by the length of the current mesh segment (edge) + Relative surface deviation @@ -122,6 +144,9 @@ + + Mesh will get face colors of the object + Apply face colors to mesh @@ -129,6 +154,11 @@ + + Mesh segments will be grouped according to the color of the object faces. +These groups will be exported for mesh output formats supporting +this feature (e.g. the format OBJ). + Define segments by face colors @@ -150,6 +180,10 @@ + + If this number is smaller the mesh becomes finer. +The smallest value is 0. + @@ -261,6 +295,10 @@ false + + If this parameter is smaller, the mesh becomes finer. +A value in the range of 0.1-1. + 1 @@ -290,6 +328,10 @@ false + + If this parameter is larger, the mesh becomes finer. +A value in the range of 0.2-10. + 1 @@ -319,6 +361,10 @@ false + + If this parameter is larger, the mesh becomes finer. +A value in the range of 0.2-10. + 1 @@ -340,6 +386,9 @@ + + Whether optimization of surface shape will be done + Optimize surface @@ -350,6 +399,9 @@ + + Whether second order elements will be generated + Second order elements @@ -357,6 +409,9 @@ + + Whether meshes will be arranged preferably using quadrilateral faces + Quad dominated