Improvements to FEM constraint objects
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@@ -78,7 +78,7 @@ App::DocumentObjectExecReturn *Constraint::execute(void)
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void Constraint::onChanged(const App::Property* prop)
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{
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Base::Console().Error("Constraint::onChanged() %s\n", prop->getName());
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//Base::Console().Error("Constraint::onChanged() %s\n", prop->getName());
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if (prop == &References) {
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// If References are changed, recalculate the normal direction. If no useful reference is found,
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// use z axis or previous value. If several faces are selected, only the first one is used
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@@ -254,7 +254,10 @@ Base::Vector3f Constraint::getBasePoint(const Base::Vector3f& base, const Base::
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{
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// Get the point specified by Location and Distance
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App::DocumentObject* objLoc = location.getValue();
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std::string subName = location.getSubValues().front();
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std::vector<std::string> names = location.getSubValues();
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if (names.size() == 0)
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return Base::Vector3f(0,0,0);
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std::string subName = names.front();
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Part::Feature* featLoc = static_cast<Part::Feature*>(objLoc);
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TopoDS_Shape shloc = featLoc->Shape.getShape().getSubShape(subName.c_str());
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@@ -292,3 +295,35 @@ Base::Vector3f Constraint::getBasePoint(const Base::Vector3f& base, const Base::
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gp_Pnt inter = intersector.Point(1);
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return Base::Vector3f(inter.X(), inter.Y(), inter.Z());
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}
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const Base::Vector3f Constraint::getDirection(const App::PropertyLinkSub &direction)
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{
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App::DocumentObject* obj = direction.getValue();
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std::vector<std::string> names = direction.getSubValues();
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if (names.size() == 0)
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return Base::Vector3f(0,0,0);
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std::string subName = names.front();
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Part::Feature* feat = static_cast<Part::Feature*>(obj);
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TopoDS_Shape sh = feat->Shape.getShape().getSubShape(subName.c_str());
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gp_Dir dir;
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if (sh.ShapeType() == TopAbs_FACE) {
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BRepAdaptor_Surface surface(TopoDS::Face(sh));
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if (surface.GetType() == GeomAbs_Plane) {
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dir = surface.Plane().Axis().Direction();
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} else {
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return Base::Vector3f(0,0,0); // "Direction must be a planar face or linear edge"
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}
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} else if (sh.ShapeType() == TopAbs_EDGE) {
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BRepAdaptor_Curve line(TopoDS::Edge(sh));
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if (line.GetType() == GeomAbs_Line) {
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dir = line.Line().Direction();
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} else {
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return Base::Vector3f(0,0,0); // "Direction must be a planar face or linear edge"
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}
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}
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Base::Vector3f the_direction(dir.X(), dir.Y(), dir.Z());
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the_direction.Normalize();
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return the_direction;
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}
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