Gui: Use QStringLiteral
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@@ -338,7 +338,7 @@ void PlacementHandler::applyPlacement(const App::DocumentObject* obj, const QStr
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QString PlacementHandler::getIncrementalPlacement(const App::DocumentObject* obj, const QString& data) const
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{
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return QString::fromLatin1(
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return QStringLiteral(
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R"(App.getDocument("%1").%2.%3=%4.multiply(App.getDocument("%1").%2.%3))")
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.arg(QString::fromLatin1(obj->getDocument()->getName()),
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QString::fromLatin1(obj->getNameInDocument()),
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@@ -348,7 +348,7 @@ QString PlacementHandler::getIncrementalPlacement(const App::DocumentObject* obj
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QString PlacementHandler::getSimplePlacement(const App::DocumentObject* obj, const QString& data) const
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{
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return QString::fromLatin1(
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return QStringLiteral(
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"App.getDocument(\"%1\").%2.%3=%4")
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.arg(QString::fromLatin1(obj->getDocument()->getName()),
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QString::fromLatin1(obj->getNameInDocument()),
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@@ -1036,7 +1036,7 @@ QString Placement::getPlacementFromEulerAngles() const
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Base::Vector3d pos = getPositionData();
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Base::Vector3d ypr = getAnglesData();
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Base::Vector3d cnt = getCenterData();
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return QString::fromLatin1(
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return QStringLiteral(
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"App.Placement(App.Vector(%1,%2,%3), App.Rotation(%4,%5,%6), App.Vector(%7,%8,%9))")
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.arg(pos.x)
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.arg(pos.y)
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@@ -1055,7 +1055,7 @@ QString Placement::getPlacementFromAxisWithAngle() const
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Base::Vector3d cnt = getCenterData();
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Base::Vector3d dir = getDirection();
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double angle = ui->angle->value().getValue();
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return QString::fromLatin1(
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return QStringLiteral(
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"App.Placement(App.Vector(%1,%2,%3), App.Rotation(App.Vector(%4,%5,%6),%7), App.Vector(%8,%9,%10))")
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.arg(pos.x)
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.arg(pos.y)
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