Gui: Use QStringLiteral

This commit is contained in:
Benjamin Bræstrup Sayoc
2025-02-09 18:33:01 +01:00
parent bad9499d50
commit f647d4a1eb
83 changed files with 519 additions and 520 deletions

View File

@@ -338,7 +338,7 @@ void PlacementHandler::applyPlacement(const App::DocumentObject* obj, const QStr
QString PlacementHandler::getIncrementalPlacement(const App::DocumentObject* obj, const QString& data) const
{
return QString::fromLatin1(
return QStringLiteral(
R"(App.getDocument("%1").%2.%3=%4.multiply(App.getDocument("%1").%2.%3))")
.arg(QString::fromLatin1(obj->getDocument()->getName()),
QString::fromLatin1(obj->getNameInDocument()),
@@ -348,7 +348,7 @@ QString PlacementHandler::getIncrementalPlacement(const App::DocumentObject* obj
QString PlacementHandler::getSimplePlacement(const App::DocumentObject* obj, const QString& data) const
{
return QString::fromLatin1(
return QStringLiteral(
"App.getDocument(\"%1\").%2.%3=%4")
.arg(QString::fromLatin1(obj->getDocument()->getName()),
QString::fromLatin1(obj->getNameInDocument()),
@@ -1036,7 +1036,7 @@ QString Placement::getPlacementFromEulerAngles() const
Base::Vector3d pos = getPositionData();
Base::Vector3d ypr = getAnglesData();
Base::Vector3d cnt = getCenterData();
return QString::fromLatin1(
return QStringLiteral(
"App.Placement(App.Vector(%1,%2,%3), App.Rotation(%4,%5,%6), App.Vector(%7,%8,%9))")
.arg(pos.x)
.arg(pos.y)
@@ -1055,7 +1055,7 @@ QString Placement::getPlacementFromAxisWithAngle() const
Base::Vector3d cnt = getCenterData();
Base::Vector3d dir = getDirection();
double angle = ui->angle->value().getValue();
return QString::fromLatin1(
return QStringLiteral(
"App.Placement(App.Vector(%1,%2,%3), App.Rotation(App.Vector(%4,%5,%6),%7), App.Vector(%8,%9,%10))")
.arg(pos.x)
.arg(pos.y)