Merge pull request 'fix(assembly): update flip-detection baseline during drag steps' (#312) from fix/assembly-drag-flip-detection into main
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Reviewed-on: #312
This commit was merged in pull request #312.
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2026-02-21 15:59:55 +00:00

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@@ -515,6 +515,14 @@ void AssemblyObject::doDragStep()
if (validateNewPlacements()) { if (validateNewPlacements()) {
setNewPlacements(); setNewPlacements();
// Update the baseline positions after each accepted drag step so that
// the orientation-flip check in validateNewPlacements() compares against
// the last accepted state rather than the pre-drag origin. Without this,
// cumulative rotation during a long drag easily exceeds the 91-degree
// threshold and causes the solver result to be rejected ("flipped
// orientation"), making parts appear to explode.
savePlacementsForUndo();
auto joints = getJoints(false); auto joints = getJoints(false);
for (auto* joint : joints) { for (auto* joint : joints) {
if (joint->Visibility.getValue()) { if (joint->Visibility.getValue()) {