Gui: [skip ci] in MayaGestureNavigationStyle rename mousedownConsumedEvent to mousedownConsumedEvents

This commit is contained in:
wmayer
2021-11-05 14:00:09 +01:00
parent fbca4b10f2
commit f664c02b92
2 changed files with 6 additions and 6 deletions

View File

@@ -378,11 +378,11 @@ SbBool MayaGestureNavigationStyle::processSoEvent(const SoEvent * const ev)
this->mouseMoveThresholdBroken = false;
pan(viewer->getSoRenderManager()->getCamera());//set up panningplane
int &cnt = this->mousedownConsumedCount;
this->mousedownConsumedEvent[cnt] = *event;//hopefully, a shallow copy is enough. There are no pointers stored in events, apparently. Will lose a subclass, though.
this->mousedownConsumedEvents[cnt] = *event;//hopefully, a shallow copy is enough. There are no pointers stored in events, apparently. Will lose a subclass, though.
cnt++;
assert(cnt<=2);
if(cnt>static_cast<int>(sizeof(mousedownConsumedEvent))){
cnt=sizeof(mousedownConsumedEvent);//we are in trouble
if(cnt>static_cast<int>(sizeof(mousedownConsumedEvents))){
cnt=sizeof(mousedownConsumedEvents);//we are in trouble
}
processed = true;//just consume this event, and wait for the move threshold to be broken to start dragging/panning
}
@@ -396,7 +396,7 @@ SbBool MayaGestureNavigationStyle::processSoEvent(const SoEvent * const ev)
if(! processed) {
//re-synthesize all previously-consumed mouseDowns, if any. They might have been re-synthesized already when threshold was broken.
for( int i=0; i < this->mousedownConsumedCount; i++ ){
inherited::processSoEvent(& (this->mousedownConsumedEvent[i]));//simulate the previously-comsumed mousedown.
inherited::processSoEvent(& (this->mousedownConsumedEvents[i]));//simulate the previously-comsumed mousedown.
}
this->mousedownConsumedCount = 0;
processed = inherited::processSoEvent(ev);//explicitly, just for clarity that we are sending a full click sequence.
@@ -441,7 +441,7 @@ SbBool MayaGestureNavigationStyle::processSoEvent(const SoEvent * const ev)
//no, we are not entering navigation.
//re-synthesize all previously-consumed mouseDowns, if any, and propagate this mousemove.
for( int i=0; i < this->mousedownConsumedCount; i++ ){
inherited::processSoEvent(& (this->mousedownConsumedEvent[i]));//simulate the previously-comsumed mousedown.
inherited::processSoEvent(& (this->mousedownConsumedEvents[i]));//simulate the previously-comsumed mousedown.
}
this->mousedownConsumedCount = 0;
processed = inherited::processSoEvent(ev);//explicitly, just for clarity that we are sending a full click sequence.

View File

@@ -372,7 +372,7 @@ protected:
short mouseMoveThreshold;//setting. Minimum move required to consider it a move (in pixels).
bool mouseMoveThresholdBroken;//a flag that the move threshold was surpassed since last mousedown.
int mousedownConsumedCount;//a flag for remembering that a mousedown of button1/button2 was consumed.
SoMouseButtonEvent mousedownConsumedEvent[5];//the event that was consumed and is to be refired. 2 should be enough, but just for a case of the maximum 5 buttons...
SoMouseButtonEvent mousedownConsumedEvents[5];//the event that was consumed and is to be refired. 2 should be enough, but just for a case of the maximum 5 buttons...
bool testMoveThreshold(const SbVec2s currentPos) const;
bool thisClickIsComplex;//a flag that becomes set when a complex clicking pattern is detected (i.e., two or more mouse buttons were down at the same time).