fix -Wextra in Mesh
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@@ -606,6 +606,9 @@ bool IntrTriangle3Triangle3<Real>::IntersectsSegment (
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const Vector3<Real>& rkEnd1)
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{
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// TO DO.
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(void)rkTriangle;
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(void)rkEnd0;
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(void)rkEnd1;
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return false;
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}
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//----------------------------------------------------------------------------
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@@ -614,6 +617,8 @@ bool IntrTriangle3Triangle3<Real>::GetCoplanarIntersection (
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const Plane3<Real>& rkPlane, const Triangle3<Real>& rkTri0,
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const Triangle3<Real>& rkTri1)
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{
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(void)rkTri0;
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(void)rkTri1;
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// Project triangles onto coordinate plane most aligned with plane
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// normal.
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int iMaxNormal = 0;
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@@ -742,6 +747,7 @@ bool IntrTriangle3Triangle3<Real>::TestOverlap (const Vector3<Real>& rkAxis,
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Real fTMax, Real fSpeed, Real fUMin, Real fUMax, Real fVMin, Real fVMax,
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Real& rfTFirst, Real& rfTLast)
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{
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(void)rkAxis;
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// Constant velocity separating axis test.
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Real fT;
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@@ -855,6 +861,7 @@ bool IntrTriangle3Triangle3<Real>::FindOverlap (const Vector3<Real>& rkAxis,
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const Configuration& rkVC, ContactSide& rkSide, Configuration& rkTUC,
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Configuration& rkTVC, Real& rfTFirst, Real& rfTLast)
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{
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(void)rkAxis;
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// Constant velocity separating axis test. UC and VC are the new
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// potential configurations, and TUC and TVC are the best known
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// configurations.
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@@ -1242,6 +1249,10 @@ void IntrTriangle3Triangle3<Real>::GetEdgeEdgeIntersection (
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const Vector3<Real>& rkV0, const Vector3<Real>& rkV1)
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{
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// TO DO.
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(void)rkU0;
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(void)rkU1;
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(void)rkV0;
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(void)rkV1;
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}
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//----------------------------------------------------------------------------
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