+ add Axis class to Base
git-svn-id: https://free-cad.svn.sourceforge.net/svnroot/free-cad/trunk@5252 e8eeb9e2-ec13-0410-a4a9-efa5cf37419d
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94
src/Base/Axis.cpp
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94
src/Base/Axis.cpp
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/***************************************************************************
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* Copyright (c) 2011 Juergen Riegel *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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#endif
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#include "Axis.h"
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using namespace Base;
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Axis::Axis()
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{
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}
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Axis::Axis(const Axis& that)
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{
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this->_base = that._base;
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this->_dir = that._dir;
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}
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Axis::Axis(const Vector3d& Orig, const Vector3d& Dir)
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{
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this->_base = Orig;
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this->_dir = Dir;
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}
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void Axis::reverse()
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{
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this->_dir = -this->_dir;
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}
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Axis Axis::reversed() const
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{
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Axis a(*this);
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a.reverse();
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return a;
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}
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void Axis::move(const Vector3d& MovVec)
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{
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_base += MovVec;
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}
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bool Axis::operator ==(const Axis& that) const
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{
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return (this->_base == that._base) && (this->_dir == that._dir);
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}
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bool Axis::operator !=(const Axis& that) const
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{
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return !(*this == that);
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}
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Axis& Axis::operator *=(const Placement &p)
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{
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p.multVec(this->_base, this->_base);
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return *this;
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}
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Axis Axis::operator *(const Placement &p) const
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{
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Axis a(*this);
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a *= p;
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return a;
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}
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Axis& Axis::operator = (const Axis &New)
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{
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this->_base = New._base;
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this->_dir = New._dir;
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return *this;
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}
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