Pad/Pocket: Allow extrude up to a datum plane
This commit is contained in:
committed by
Stefan Tröger
parent
b815656649
commit
f954a51430
@@ -96,17 +96,23 @@ App::DocumentObjectExecReturn *Pad::execute(void)
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return new App::DocumentObjectExecReturn(e.what());
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}
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TopoDS_Shape support;
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// if the Base property has a valid shape, fuse the prism into it
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TopoDS_Shape base;
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try {
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support = getSupportShape();
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base = getBaseShape();
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} catch (const Base::Exception&) {
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// ignore, because support isn't mandatory
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support = TopoDS_Shape();
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try {
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// fall back to support (for legacy features)
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base = getSupportShape();
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} catch (const Base::Exception&) {
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// ignore, because support isn't mandatory
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base = TopoDS_Shape();
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}
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}
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/*
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// Find Body feature which owns this Pad and get the shape of the feature preceding this one for fusing
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// This method was rejected in favour of the Base property because it makes the feature atomic (independent of the
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// This method was rejected in favour of the BaseFeature property because that makes the feature atomic (independent of the
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// Body object). See
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// https://sourceforge.net/apps/phpbb/free-cad/viewtopic.php?f=19&t=3831
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// https://sourceforge.net/apps/phpbb/free-cad/viewtopic.php?f=19&t=3855
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@@ -138,7 +144,7 @@ App::DocumentObjectExecReturn *Pad::execute(void)
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TopLoc_Location invObjLoc = this->getLocation().Inverted();
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try {
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support.Move(invObjLoc);
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base.Move(invObjLoc);
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gp_Dir dir(SketchVector.x,SketchVector.y,SketchVector.z);
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dir.Transform(invObjLoc.Transformation());
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@@ -151,42 +157,36 @@ App::DocumentObjectExecReturn *Pad::execute(void)
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TopoDS_Shape prism;
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std::string method(Type.getValueAsString());
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if (method == "UpToFirst" || method == "UpToLast" || method == "UpToFace") {
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// Note: This will throw an exception if the sketch is located on a datum plane
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TopoDS_Face supportface = getSupportFace();
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supportface.Move(invObjLoc);
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if (Reversed.getValue())
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dir.Reverse();
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// Find a valid face to extrude up to
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// Find a valid face or datum plane to extrude up to
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TopoDS_Face upToFace;
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if (method == "UpToFace") {
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getUpToFaceFromLinkSub(upToFace, UpToFace);
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upToFace.Move(invObjLoc);
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}
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getUpToFace(upToFace, support, supportface, sketchshape, method, dir);
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getUpToFace(upToFace, base, supportface, sketchshape, method, dir);
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// A support object is always required and we need to use BRepFeat_MakePrism
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// Problem: For Pocket/UpToFirst (or an equivalent Pocket/UpToFace) the resulting shape is invalid
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// because the feature does not add any material. This only happens with the "2" option, though
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// Note: It might be possible to pass a shell or a compound containing multiple faces
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// as the Until parameter of Perform()
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// Note: Multiple independent wires are not supported, that's why we have to iterate over them.
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TopoDS_Compound comp;
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BRep_Builder builder;
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builder.MakeCompound(comp);
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// Note: Multiple independent wires are not supported, we should check for that and
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// warn the user
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// FIXME: If the support shape is not the previous solid in the tree, then there will be unexpected results
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for (TopExp_Explorer xp(sketchshape, TopAbs_FACE); xp.More(); xp.Next()) {
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BRepFeat_MakePrism PrismMaker;
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PrismMaker.Init(support, xp.Current(), supportface, dir, 2, 1);
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PrismMaker.Perform(upToFace);
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BRepFeat_MakePrism PrismMaker;
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PrismMaker.Init(base, sketchshape, supportface, dir, 2, 1);
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PrismMaker.Perform(upToFace);
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if (!PrismMaker.IsDone())
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return new App::DocumentObjectExecReturn("Pad: Up to face: Could not extrude the sketch!");
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builder.Add(comp, PrismMaker.Shape());
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}
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prism = comp;
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if (!PrismMaker.IsDone())
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return new App::DocumentObjectExecReturn("Pad: Up to face: Could not extrude the sketch!");
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prism = PrismMaker.Shape();
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} else {
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generatePrism(prism, sketchshape, method, dir, L, L2,
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Midplane.getValue(), Reversed.getValue());
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@@ -197,17 +197,7 @@ App::DocumentObjectExecReturn *Pad::execute(void)
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// set the additive shape property for later usage in e.g. pattern
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prism = refineShapeIfActive(prism);
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this->AddShape.setValue(prism);
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// if the Base property has a valid shape, fuse the prism into it
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TopoDS_Shape base;
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try {
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base = getBaseShape();
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base.Move(invObjLoc);
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} catch (const Base::Exception&) {
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// fall back to support (for legacy features)
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base = support;
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}
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this->AddShape.setValue(prism);
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if (!base.IsNull()) {
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// Let's call algorithm computing a fuse operation:
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