Mesh: Uniformity fixes [skip ci]
* Sort Mesh.qrc * Capital Case .svg files * Rename Tree_Mesh.svg to Mesh_Tree.svg * Make appropriate changes in the source regarding said name changes
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@@ -503,7 +503,7 @@ void ViewProviderMesh::updateData(const App::Property* prop)
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QIcon ViewProviderMesh::getIcon() const
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{
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#if 1
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static QIcon icon = Gui::BitmapFactory().pixmap("Tree_Mesh");
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static QIcon icon = Gui::BitmapFactory().pixmap("Mesh_Tree");
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return icon;
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#else
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static const char * const Mesh_Feature_xpm[] = {
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