[TD]reduce number of tiles for svg hatching
- reduce the size of the overlay area from 200% to an adjustable size with a default of 125%.
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@@ -102,7 +102,7 @@ QGIFace::QGIFace(int index) :
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QGIFace::~QGIFace()
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{
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//nothing to do. every item is a child of QGIFace & will get removed/deleted when QGIF is deleted
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delete m_sharedRender;
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}
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/// redraw this face
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@@ -527,16 +527,16 @@ void QGIFace::buildSvgHatch()
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// Base::Console().Message("QGIF::buildSvgHatch() - offset: %s\n", DrawUtil::formatVector(getHatchOffset()).c_str());
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double wTile = SVGSIZEW * m_fillScale;
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double hTile = SVGSIZEH * m_fillScale;
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double w = m_outline.boundingRect().width();
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double h = m_outline.boundingRect().height();
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//make the hatch tiled area big enough to handle rotations
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double hatchOverlaySize = 2.0 * std::max(w, h);
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double faceWidth = m_outline.boundingRect().width();
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double faceHeight = m_outline.boundingRect().height();
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double faceOverlaySize = Preferences::svgHatchFactor() * std::max(faceWidth, faceHeight);
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QPointF faceCenter = m_outline.boundingRect().center();
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double nw = ceil(hatchOverlaySize / wTile);
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double nh = ceil(hatchOverlaySize / hTile);
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w = nw * wTile;
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h = nh * hTile;
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m_svgHatchArea->setRect(0., 0., w,-h);
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double tilesWide = ceil(faceOverlaySize / wTile);
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double tilesHigh = ceil(faceOverlaySize / hTile);
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double overlayWidth = tilesWide * wTile;
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double overlayHeight = tilesHigh * hTile;
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m_svgHatchArea->setRect(0., 0., overlayWidth,-overlayHeight);
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m_svgHatchArea->centerAt(faceCenter);
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QByteArray before, after;
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before = QString::fromStdString(SVGCOLPREFIX + SVGCOLDEFAULT).toUtf8();
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@@ -547,17 +547,17 @@ void QGIFace::buildSvgHatch()
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return;
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}
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long int tileCount = 0;
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for (int iw = 0; iw < int(nw); iw++) {
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for (int ih = 0; ih < int(nh); ih++) {
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for (int iw = 0; iw < int(tilesWide); iw++) {
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for (int ih = 0; ih < int(tilesHigh); ih++) {
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QGCustomSvg* tile = new QGCustomSvg();
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tile->setScale(m_fillScale);
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tile->setSharedRenderer(m_sharedRender);
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tile->setParentItem(m_svgHatchArea);
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tile->setPos(iw*wTile + getHatchOffset().x,
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-h + ih*hTile + getHatchOffset().y);
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-overlayWidth + ih*hTile + getHatchOffset().y);
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tileCount++;
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if (tileCount > m_maxTile) {
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Base::Console().Warning("SVG tile count exceeded: %ld\n", tileCount);
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Base::Console().Warning("SVG tile count exceeded: %ld. Change hatch scale or raise limit.\n", tileCount);
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break;
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}
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}
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@@ -585,7 +585,7 @@ void QGIFace::buildPixHatch()
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double faceHeight = m_outline.boundingRect().height();
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QRectF faceRect = m_outline.boundingRect();
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QPointF faceCenter = faceRect.center();
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double hatchOverlaySize = 2.0 * std::max(faceWidth, faceHeight);
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double hatchOverlaySize = Preferences::svgHatchFactor() * std::max(faceWidth, faceHeight);
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double numberWide = ceil(hatchOverlaySize / wTile);
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double numberHigh = ceil(hatchOverlaySize / hTile);
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double overlayWidth = numberWide * wTile;
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@@ -618,7 +618,7 @@ void QGIFace::buildPixHatch()
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pm = QPixmap::fromImage(imageIn);
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pm = pm.scaled(wTile, hTile);
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if (pm.isNull()) {
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Base::Console().Error("QGIF::buildPixHatch - pm is null\n");
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Base::Console().Error("QGIF::buildPixHatch - pixmap is null\n");
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return;
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}
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@@ -626,7 +626,6 @@ void QGIFace::buildPixHatch()
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QImage tileField(overlayWidth, overlayHeight, QImage::Format_ARGB32);
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QPointF fieldCenter(overlayWidth / 2.0, overlayHeight / 2.0);
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//do we have to rotate the field before we clip it??
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tileField.fill(Qt::transparent);
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QPainter painter2(&tileField);
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QPainter::RenderHints hints = painter2.renderHints();
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@@ -646,7 +645,7 @@ void QGIFace::buildPixHatch()
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QRectF(0, 0, wTile, hTile)); //source rect
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tileCount++;
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if (tileCount > m_maxTile) {
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Base::Console().Warning("Pixmap tile count exceeded: %ld\n", tileCount);
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Base::Console().Warning("Pixmap tile count exceeded: %ld. Change hatch scale or raise limit.\n", tileCount);
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break;
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}
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}
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