Add TextDocument with full size editor

A new document object App::TextDocument. It has a property Text which
holds the text of the document as a string. This commit also contains a
full size editor based on QPlainTextEdit. It can only be used by the
TextDocument and has a read only mode invoked for read only documents
(ReadOnly property set to true). The editor is invoked by a double
click on the TextDocument.
This commit is contained in:
Markus Hovorka
2017-07-03 14:43:47 +02:00
committed by wmayer
parent 9e7eb3bc2c
commit fc36dfed0d
12 changed files with 726 additions and 0 deletions

63
src/App/TextDocument.cpp Normal file
View File

@@ -0,0 +1,63 @@
/***************************************************************************
* Copyright (c) 2017 Markus Hovorka <m.hovorka@live.de> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#include <string>
#include <fstream>
#include <boost/signals2.hpp>
#include "DocumentObject.h"
#include "TextDocument.h"
using namespace App;
PROPERTY_SOURCE(App::TextDocument, App::DocumentObject)
TextDocument::TextDocument()
{
ADD_PROPERTY_TYPE(
Text, (""), 0, App::Prop_Hidden,
"Content of the document.");
ADD_PROPERTY_TYPE(
ReadOnly, (false), 0, App::Prop_None,
"Defines whether the content can be edited.");
}
void TextDocument::onChanged(const Property* prop)
{
if (prop == &Text)
textChanged();
DocumentObject::onChanged(prop);
}
const char* TextDocument::getViewProviderName() const
{
return "Gui::ViewProviderTextDocument";
}
boost::signals2::connection TextDocument::connect(const TextSlot &sub)
{
return textChanged.connect(sub);
}