Add TextDocument with full size editor
A new document object App::TextDocument. It has a property Text which holds the text of the document as a string. This commit also contains a full size editor based on QPlainTextEdit. It can only be used by the TextDocument and has a read only mode invoked for read only documents (ReadOnly property set to true). The editor is invoked by a double click on the TextDocument.
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63
src/App/TextDocument.cpp
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63
src/App/TextDocument.cpp
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/***************************************************************************
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* Copyright (c) 2017 Markus Hovorka <m.hovorka@live.de> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#include <string>
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#include <fstream>
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#include <boost/signals2.hpp>
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#include "DocumentObject.h"
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#include "TextDocument.h"
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using namespace App;
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PROPERTY_SOURCE(App::TextDocument, App::DocumentObject)
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TextDocument::TextDocument()
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{
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ADD_PROPERTY_TYPE(
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Text, (""), 0, App::Prop_Hidden,
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"Content of the document.");
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ADD_PROPERTY_TYPE(
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ReadOnly, (false), 0, App::Prop_None,
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"Defines whether the content can be edited.");
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}
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void TextDocument::onChanged(const Property* prop)
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{
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if (prop == &Text)
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textChanged();
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DocumentObject::onChanged(prop);
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}
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const char* TextDocument::getViewProviderName() const
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{
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return "Gui::ViewProviderTextDocument";
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}
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boost::signals2::connection TextDocument::connect(const TextSlot &sub)
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{
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return textChanged.connect(sub);
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}
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