Add TextDocument with full size editor
A new document object App::TextDocument. It has a property Text which holds the text of the document as a string. This commit also contains a full size editor based on QPlainTextEdit. It can only be used by the TextDocument and has a read only mode invoked for read only documents (ReadOnly property set to true). The editor is invoked by a double click on the TextDocument.
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61
src/App/TextDocument.h
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61
src/App/TextDocument.h
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/***************************************************************************
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* Copyright (c) 2017 Markus Hovorka <m.hovorka@live.de> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#ifndef APP_TEXTDOCUMENT_H
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#define APP_TEXTDOCUMENT_H
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#include <string>
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#include <boost/signals2.hpp>
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#include "DocumentObject.h"
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#include "PropertyStandard.h"
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namespace App
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{
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class AppExport TextDocument : public App::DocumentObject {
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PROPERTY_HEADER(App::TextDocument);
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public:
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using TextSignal = boost::signals2::signal<void ()>;
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using TextSlot = TextSignal::slot_type;
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PropertyString Text;
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PropertyBool ReadOnly;
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TextDocument();
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~TextDocument() {};
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void onChanged(const Property* prop);
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const char* getViewProviderName() const;
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boost::signals2::connection connect(const TextSlot &sub);
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private:
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TextSignal textChanged;
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};
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}
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#endif
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