Sketcher: Reformat to current clang-format standard

This commit is contained in:
Chris Hennes
2023-09-02 12:32:58 -05:00
committed by Chris Hennes
parent 50513232ac
commit fcedce3c42
96 changed files with 2132 additions and 1185 deletions

View File

@@ -33,13 +33,16 @@ SbColor DrawingParameters::CrossColorH(0.8f, 0.4f, 0.4f); // #CC6666 ->
SbColor DrawingParameters::CrossColorV(0.47f, 1.0f, 0.51f); // #83FF83 -> (120,255,131)
SbColor DrawingParameters::InvalidSketchColor(1.0f, 0.42f, 0.0f); // #FF6D00 -> (255,109, 0)
SbColor DrawingParameters::FullyConstrainedColor(0.0f, 1.0f, 0.0f);// #00FF00 -> ( 0,255, 0)
SbColor DrawingParameters::FullyConstraintInternalAlignmentColor(0.87f, 0.87f,
SbColor DrawingParameters::FullyConstraintInternalAlignmentColor(0.87f,
0.87f,
0.78f);// #DEDEC8 -> (222,222,200)
SbColor DrawingParameters::InternalAlignedGeoColor(0.7f, 0.7f, 0.5f); // #B2B27F -> (178,178,127)
SbColor DrawingParameters::FullyConstraintConstructionPointColor(1.0f, 0.58f,
SbColor DrawingParameters::FullyConstraintConstructionPointColor(1.0f,
0.58f,
0.50f);// #FF9580 -> (255,149,128)
SbColor DrawingParameters::VertexColor(1.0f, 0.149f, 0.0f); // #FF2600 -> (255, 38, 0)
SbColor DrawingParameters::FullyConstraintElementColor(0.50f, 0.81f,
SbColor DrawingParameters::FullyConstraintElementColor(0.50f,
0.81f,
0.62f); // #80D0A0 -> (128,208,160)
SbColor DrawingParameters::CurveColor(1.0f, 1.0f, 1.0f); // #FFFFFF -> (255,255,255)
SbColor DrawingParameters::PreselectColor(0.88f, 0.88f, 0.0f); // #E1E100 -> (225,225, 0)
@@ -48,7 +51,8 @@ SbColor DrawingParameters::PreselectSelectedColor(0.36f, 0.48f, 0.11f);// #5D7B1
SbColor DrawingParameters::CurveExternalColor(0.8f, 0.2f, 0.6f); // #CC3399 -> (204, 51,153)
SbColor DrawingParameters::CurveDraftColor(0.0f, 0.0f, 0.86f); // #0000DC -> ( 0, 0,220)
SbColor
DrawingParameters::FullyConstraintConstructionElementColor(0.56f, 0.66f,
DrawingParameters::FullyConstraintConstructionElementColor(0.56f,
0.66f,
0.99f);// #8FA9FD -> (143,169,253)
SbColor DrawingParameters::ConstrDimColor(1.0f, 0.149f, 0.0f); // #FF2600 -> (255, 38, 0)