diff --git a/src/Mod/Draft/getSVG.py b/src/Mod/Draft/getSVG.py
index 219d2029ba..26c998de38 100644
--- a/src/Mod/Draft/getSVG.py
+++ b/src/Mod/Draft/getSVG.py
@@ -318,6 +318,29 @@ def getArrow(obj,
arrowtype, point, arrowsize, color, linewidth, angle)
+def get_overshoot(point, shootsize, color, linewidth, angle=0):
+ """Get the SVG representation of a dimension line overshoot."""
+ svg = '\n'
+ return svg
+
+
+def getOvershoot(point, shootsize, color, linewidth, angle=0):
+ """Get the SVG representation of a dimension line overshoot. DEPRECATED."""
+ utils.use_instead("get_overshoot")
+ return get_overshoot(point, shootsize, color, linewidth, angle)
+
+
def get_path(obj, plane,
fill, pathdata, stroke, linewidth, lstyle,
fill_opacity=None,
@@ -656,18 +679,6 @@ def getSVG(obj,
if hasattr(obj, "ViewObject") and hasattr(obj.ViewObject, "DrawStyle"):
lstyle = get_line_style(obj.ViewObject.DrawStyle, scale)
- def getOvershoot(point,shootsize,color,linewidth,angle=0):
- svg = '\n'
- return svg
-
def getText(tcolor,fontsize,fontname,angle,base,text,linespacing=0.5,align="center",flip=True):
if isinstance(angle,FreeCAD.Rotation):
if not plane:
@@ -837,13 +848,17 @@ def getSVG(obj,
# drawing dimension and extension lines overshoots
if hasattr(obj.ViewObject,"DimOvershoot") and obj.ViewObject.DimOvershoot.Value:
shootsize = obj.ViewObject.DimOvershoot.Value/pointratio
- svg += getOvershoot(p2,shootsize,stroke,linewidth,angle)
- svg += getOvershoot(p3,shootsize,stroke,linewidth,angle+math.pi)
+ svg += get_overshoot(p2, shootsize, stroke,
+ linewidth, angle)
+ svg += get_overshoot(p3, shootsize, stroke,
+ linewidth, angle + math.pi)
if hasattr(obj.ViewObject,"ExtOvershoot") and obj.ViewObject.ExtOvershoot.Value:
shootsize = obj.ViewObject.ExtOvershoot.Value/pointratio
shootangle = -DraftVecUtils.angle(p1.sub(p2))
- svg += getOvershoot(p2,shootsize,stroke,linewidth,shootangle)
- svg += getOvershoot(p3,shootsize,stroke,linewidth,shootangle)
+ svg += get_overshoot(p2, shootsize, stroke,
+ linewidth, shootangle)
+ svg += get_overshoot(p3, shootsize, stroke,
+ linewidth, shootangle)
# drawing arrows
if hasattr(obj.ViewObject,"ArrowType"):