move handling of Bezier and BSpline surface creation into a common class to increase flexibility
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@@ -173,7 +173,7 @@ void CmdSurfaceBSurf::activated(int iMsg)
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std::string FeatName = getUniqueObjectName("Surface");
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openCommand("Create surface");
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doCommand(Doc, "App.ActiveDocument.addObject(\"Surface::BSplineSurface\",\"%s\")", FeatName.c_str());
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doCommand(Doc, "App.ActiveDocument.addObject(\"Surface::SurfaceFeature\",\"%s\")", FeatName.c_str());
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doCommand(Doc, "Gui.ActiveDocument.setEdit('%s',0)", FeatName.c_str());
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}
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