New Cam simulator based on low level OpenGL functions (faster and more precise) (#13884)
* Initial opengl test window * added core files * some fixes for code comparability with other platforms * more compatibility cleanup * add missing opengl libraries * Basic simulation window works! * try using different define * fix wrapper for better compatibility * Gui is now operational * Finally SIM works on actual freecad models * support drill commands * cleanup python script and add tool profile generation * Now using actual tools specified in the operation. * support mouse wheel and freecad-style 3d navigation * Support accuracy gauge * remove endsimulation reference * show simulation speed indicator * apply clang-format * apply changes suggested by code review * gui items are loaded via QT resource system instead of hard coded * use vector instead of pointer to pass tool profile points * Fix some more formatting errors.
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src/Mod/CAM/PathSimulator/AppGL/GCodeParser.h
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src/Mod/CAM/PathSimulator/AppGL/GCodeParser.h
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/***************************************************************************
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* Copyright (c) 2024 Shai Seger <shaise at gmail> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#ifndef __csgcodeparser_h__
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#define __csgcodeparser_h__
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#include "MillMotion.h"
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#include <vector>
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namespace MillSim
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{
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struct GCToken
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{
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char letter;
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float fval;
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int ival;
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};
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class GCodeParser
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{
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public:
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GCodeParser()
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{}
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virtual ~GCodeParser();
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bool Parse(const char* filename);
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bool AddLine(const char* ptr);
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public:
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std::vector<MillMotion> Operations;
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MillMotion lastState = {eNop};
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MillMotion lastLastState = {eNop};
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protected:
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const char* GetNextToken(const char* ptr, GCToken* token);
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bool IsValidToken(char tok);
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const char* ParseFloat(const char* ptr, float* retFloat);
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bool ParseLine(const char* ptr);
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int lastTool = -1;
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};
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} // namespace MillSim
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#endif
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