New Cam simulator based on low level OpenGL functions (faster and more precise) (#13884)

* Initial opengl test window

* added core files

* some fixes for code comparability with other platforms

* more compatibility cleanup

* add missing opengl libraries

* Basic simulation window works!

* try using different define

* fix wrapper for better compatibility

* Gui is now operational

* Finally SIM works on actual freecad models

* support drill commands

* cleanup python script and add tool profile generation

* Now using actual tools specified in the operation.

* support mouse wheel and freecad-style 3d navigation

* Support accuracy gauge

* remove endsimulation reference

* show simulation speed indicator

* apply clang-format

* apply changes suggested by code review

* gui items are loaded via QT resource system instead of hard coded

* use vector instead of pointer to pass tool profile points

* Fix some more formatting errors.
This commit is contained in:
Shai Seger
2024-05-22 18:16:34 +03:00
committed by GitHub
parent d119dc574b
commit ff40ef3586
55 changed files with 6427 additions and 5 deletions

View File

@@ -0,0 +1,56 @@
/***************************************************************************
* Copyright (c) 2024 Shai Seger <shaise at gmail> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "GlUtils.h"
#include <iostream>
namespace MillSim
{
int gDebug = -1;
mat4x4 identityMat = {{1, 0, 0, 0}, {0, 1, 0, 0}, {0, 0, 1, 0}, {0, 0, 0, 1}};
void GLClearError()
{
while (glGetError() != GL_NO_ERROR)
;
}
bool GLLogError()
{
bool isError = false;
while (GLenum err = glGetError()) {
std::cout << "[Opengl Error] (" << err << ")" << std::endl;
isError = true;
}
return isError;
}
typedef struct Vertex
{
vec3 pos;
vec3 col;
} Vertex;
} // namespace MillSim