Core: Extend Color API
* Fix issues with alpha value <> transparency * Use type traits to convert between different color classes (fixes #14515)
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@@ -525,7 +525,7 @@ bool MeshInput::LoadOFF(std::istream& rstrIn)
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str >> std::ws >> a;
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// no transparency
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if (!str) {
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a = 0.0f;
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a = 1.0f;
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}
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if (r > 1.0f || g > 1.0f || b > 1.0f || a > 1.0f) {
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@@ -578,7 +578,7 @@ bool MeshInput::LoadOFF(std::istream& rstrIn)
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str >> std::ws >> a;
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// no transparency
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if (!str) {
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a = 0.0f;
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a = 1.0f;
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}
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if (r > 1.0f || g > 1.0f || b > 1.0f || a > 1.0f) {
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@@ -363,7 +363,7 @@ void ViewProviderMeshCurvature::setVertexCurvatureMode(int mode)
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for (auto const& value : fValues | boost::adaptors::indexed(0)) {
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App::Color c = pcColorBar->getColor(value.value());
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diffcol[value.index()].setValue(c.r, c.g, c.b);
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transp[value.index()] = c.a;
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transp[value.index()] = c.transparency();
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}
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pcColorMat->diffuseColor.finishEditing();
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