Bernd Hahnebach
42103271d9
Arch: Equipment, fix for ifc 2x3
2020-05-11 21:38:31 +02:00
luz.paz
8fb5c65736
Arch: [skip ci] fix header uniformity
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This PR fixes header uniformity across all Arch files
2019-12-26 18:24:06 +01:00
Zheng, Lei
a3e88a399f
Arch: relax Part::Feature type checking
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For supporting Link inside Arch.
2019-11-17 13:03:42 -03:00
Yorik van Havre
624e20e9a2
Arch: Renamed property IfcRole to IfcType
2019-04-09 15:53:01 -03:00
JimStar
348ae51772
Extended global marker size to be used for other modes
2018-07-11 21:22:28 -03:00
Yorik van Havre
5f63a7764b
Arch: using basic object names for all arch objects
2018-07-07 14:40:10 -03:00
Yorik van Havre
e49a5af3ae
Arch: separate properties creation in own methods and check properties at file load
2018-06-01 19:36:35 -03:00
Yorik van Havre
30476e951d
Arch: Renamed Role property to IfcRole
2018-05-11 12:01:55 -03:00
Yorik van Havre
b5ffabace2
Arch: All Arch objects can now have any IFC type(role)
2018-05-10 10:42:06 -03:00
Yorik van Havre
c360263582
Arch/Draft: Make sure an active doc exists before creating objects
2018-05-08 16:07:55 -03:00
luz.paz
90c6689722
Arch: translation fixes
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Adding Arch WB translation string corrections/refinements
2018-04-17 10:16:28 -03:00
luzpaz
2b461e9cc3
Arch: fix grammatical error
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Changed `equipments` to `equipment`
@yorikvanhavre is this OK with you?
2017-09-03 11:29:25 -03:00
Yorik van Havre
aa65230d4c
Arch: Fixed multilayer wall colors + added control in wall creation panel + fixed default roles
2017-05-05 12:45:41 -03:00
Yorik van Havre
91c59c7910
Arch: Material improvements
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* Fix in material editor when loading existing material
* Added some properties to Arch materials that reflect the contents of the material dictionary
* Added some similar properties to Arch equipment
* Fixed standard code button in Arch material panel to go to Omniclass website to pick a code
2017-03-08 20:39:38 -03:00
Yorik van Havre
5625bab170
Arch: Added Hires property + display mode to all Arch objects
2017-03-07 00:34:30 -03:00
Yorik van Havre
b115d794a7
Arch: Add default storey when exporting to IFC + allow all Arch objects to have Undefined role
2017-02-17 20:47:39 -02:00
Yorik van Havre
e1110bbec9
Arch: Allow the hi-res version of Equipment objects to be a shape too
2017-02-10 12:41:41 -02:00
Yorik van Havre
715fa81fe2
Arch: Upgraded Equipment tool - fixes #2573
2017-02-01 23:04:14 -02:00
Yorik van Havre
9a6191f572
Draft: AutoGroup system
2017-01-25 14:55:14 -02:00
looooo
2bc1162193
py3: Arch: print fixes
2017-01-17 11:13:36 +01:00
wmayer
4f43cfac50
py3: adapt scripts to work with Python3
2017-01-17 09:24:59 +01:00
Priit Laes
1591601654
py3: Arch: *.py: Fix syntax for python3
2017-01-17 09:24:46 +01:00
Yorik van Havre
541d767335
Arch: fixed typo in yesterdays commmit
2016-12-30 12:10:38 -02:00
Yorik van Havre
2e380cd581
Arch: Make sure the BaseMaterial property contains a Material object
2016-12-29 20:42:30 -02:00
Yorik van Havre
af97583026
Doc: Fixes in doxygen docs for Draft,Arch, FEM
2016-11-17 17:04:09 -02:00
Yorik van Havre
dabccc40b6
Made Arch objects properties translatable - issue #2524
2016-10-07 21:37:15 -03:00
Yorik van Havre
6861574346
Arch: Added several properties to Equipment, Space, Floor & Site needed for gbXML - issue #2543
2016-10-06 22:35:45 -03:00
Yorik van Havre
beb558c521
Arch: small bugfix in equipment
2016-09-07 19:54:38 -03:00
Yorik van Havre
f449e052de
Arch: special icon for cloned Equipments
2016-09-07 19:37:47 -03:00
Yorik van Havre
783ec34967
Minor bugfixes in Arch & Draft
2016-08-26 15:10:33 -03:00
Yorik van Havre
75ec90e519
Arch: Fixed remaining bugs in Pipes
2016-08-24 11:25:57 -03:00
Yorik van Havre
6f38f91dd0
Arch: Added specials snap
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* Remove Arch option to snap to wall base (reimplemented below)
* Added new Specials snap button
* Special snap snaps to wall baselines, structure basepoints, and contents of SnapPoints property, if existing
2016-08-22 13:49:54 -03:00
Yorik van Havre
717fe546f0
Arch: Allow equipments to be non-solid
2016-08-18 12:20:45 -03:00
Yorik van Havre
e6dd3488ff
removed translation from property descriptions (wrong to do it there anyway) - issue #2524
2016-05-18 16:59:15 -03:00
wood-galaxy
9b1fc9e705
Arch : Fix ViewProviderComponent if vobj have not DiffuseColor attribute
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Comment PropertyPartShape in Equipement because it
doesn't work if base object is a solid.
2015-09-25 19:48:31 +02:00
Yorik van Havre
892b7ae509
Arch: Misc improvements for IFC workflow
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* Added utility to make non-parametric Arch component
* Ability for all Arch components to be a clone of another Arch component of same type
* Modified the Draft Clone tool to produce Arch Clones if applicable
* Fixed Arch Roofs so they can be based on a solid shape like other Arch objects
* Ability to change the Root element to be imported in IFC preferences
* Ability to import IFC files also as compounds, Part shapes or non-parametric Arch objects
* Added an "only" parameter to importIFC.open() to import only a certain object ID.
* Ability to read colors (IfcSurfaceStyle) from IFC objects
2015-04-08 12:34:48 -03:00
wood galaxy
95c0fe3a84
Arch : Internal object name are in English.
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Arch objets Label could be translated.
2015-01-05 13:13:45 -02:00
Yorik van Havre
60b648b053
Arch: Equipments now take the diffuse color of their base object on creation
2015-01-01 19:06:00 -02:00
Sebastian Hoogen
e820a32653
issue #1701
2014-09-27 13:07:30 -03:00
Yorik van Havre
e08788eca9
Arch: Extended role property to all Arch objects - fixes #1577
2014-09-21 15:12:06 -03:00
Yorik van Havre
a0e461a925
Arch: minor bugfix
2014-09-13 18:23:35 -03:00
Yorik van Havre
8b25a40cbf
Arch: equipments now choose type (Part or Mesh) on creation based on the base object
2014-09-13 13:54:47 -03:00
Yorik van Havre
f647f25490
Arch: optimizations in IFC import + furniture objects can be included in spaces
2014-08-31 23:30:02 -03:00
Yorik van Havre
80e80fef83
Arch: allow for equipment objects to be part shapes
2014-08-30 19:17:30 -03:00
Yorik van Havre
cef2c1bc8c
Arch: Added Equipment tool
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The purpose of this tool is to handle standalone objects such as
furniture or sanitary equipment in a building. It is mesh-based,
and accepts either a mesh or a part shape as its base object.
2014-08-29 19:16:28 -03:00