Commit Graph

6 Commits

Author SHA1 Message Date
ᴩʜᴏɴᴇᴅʀᴏɪᴅ
df142c35aa SPDX [ 25 ][ Src / Mod / Material ] (#24979)
* [ Material ]: Update SPDX License Identifiers

* [ Material ]: Correct Test Material License

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Co-authored-by: Max Wilfinger <6246609+maxwxyz@users.noreply.github.com>
2025-11-03 11:57:40 -06:00
Markus Reitböck
05a706697b Material: use CMake to generate precompiled headers on all platforms
"Professional CMake" book suggest the following:

"Targets should build successfully with or without compiler support for precompiled headers. It
should be considered an optimization, not a requirement. In particular, do not explicitly include a
precompile header (e.g. stdafx.h) in the source code, let CMake force-include an automatically
generated precompile header on the compiler command line instead. This is more portable across
the major compilers and is likely to be easier to maintain. It will also avoid warnings being
generated from certain code checking tools like iwyu (include what you use)."

Therefore, removed the "#include <PreCompiled.h>" from sources, also
there is no need for the "#ifdef _PreComp_" anymore
2025-09-22 23:17:39 +02:00
Benjamin Bræstrup Sayoc
492b8312b3 Base: make getAttribute template 2025-05-09 15:54:57 +02:00
David Carter
592406a328 Materials: External Modules Part 1
Refactored code to support local and external material sources

This is the first PR in a series to support external modules. External
modules allow materials to be stored in external data sources such as
databases or web services. No new functionality is introduced in this
PR, rather it is a refactoring of code that will allow for changes to
be introduced in future PRs. Minor performance improvements have also
been made in the model and material managers.

The Python API has been enhanced for many data types to allow for
modification within Python.
2025-03-18 20:33:10 -05:00
David Carter
669c82fecd Materials: ShapeMaterial not properly restored
The ShapeMaterial variable was not being properly restored. It's UUID
was restored but the material was not being loaded and set
2024-09-20 08:04:13 -05:00
David Carter
495a96a0f5 Material: Material appearance
Uses new material system for appearance

Each feature object now has a property called ShapeMaterial that
describes its physical properties. If it has a shape, it has a
material.

The ShapeColor attribute is replaced by a ShapeAppearance attribute.
This is a material list that describes all appearance properties, not
just diffuse color. As a list in can be used for all elements of a
shape, such as edges and faces.

A new widget is provided to allow the user to select materials in a
consistent fashion. It can also launch the material editor with its
more advanced capabilities.
2024-04-04 07:39:58 -05:00