Avoid `Draft.py` in the `make_polar_array` function because
it creates a circular dependency.
Use function to find the object in `make_polar_rarray`.
Now the make function accepts as input a `"String"` which must be
the `Label` of an object in the document, so it is easier to create
arrays interactively from the Python console.
Clean up the GuiCommand and task panel code, and avoid printing
messages to the terminal, as this is already done
by the make function.
Avoid `Draft.py` in the `make_ortho_array` function because
it creates a circular dependency.
Use internal functions to abstract the orthogonal arrays.
The `_make_ortho_array` is a simple wrapper over the general
`make_array` function.
The result is four variants:
- `make_ortho_array`
- `make_ortho_array2d`, without the Z component
- `make_rect_array`, strictly rectangular components
- `make_rect_array2d`, strictly rectangular without the Z component
Also use functions to perform checking of the inputs,
whether these are vectors, numbers (integer and floats)
or integers.
Now the make function accepts as input a `"String"` which must be
the `Label` of an object in the document, so it is easier to create
arrays quickly from the Python console.
Clean up the GuiCommand and task panel code, and avoid printing
messages to the terminal, as this is already done
by the make function.
Test the inputs to the `make_point_array` function
and return `None` if there is a problem.
Now the make function accepts as input a `"String"` which must be
the `Label` of an object in the document, so it is easier to create
arrays quickly from the Python console.
Add a message deprecating the older call `makePointArray`.
Adjust the GuiCommand accordingly. Now it uses the commit
mechanism of the parent `Modifier` class so that the executed
functions are recorded in the Python console.
Clean up the `PointArray` class as well.
Previously they were in `draftobjects`, but since they
don't define new objects, just create objects,
they are moved to `draftmake`.
Also ajust the `CMakeLists.txt` and the corresponding Gui Commands
which use these make functions.
These functions internally use the `Draft.makeArray` function.
We will put comments as reminders so that when this function
is moved to its own module, we can update the derived functions.
The original code was in `DraftFillet.py` which is split
into a different modules like the rest of the workbench.
The object code is in `draftobjects`, the viewprovider
is in `draftviewproviders`, and the function to create it
is in `draftmake`.
Also import it in the `Draft` namespace so that is available
as `Draft.make_arc_3points`.
Use this new function in the unit test `drafttests.test_creation`,
in the GuiCommand `draftguitools.gui_arcs`, and in the
`draft_test_objects` script.
These modules provide the functions that are used to create
the scripted objects defined within the workbench.
The functions import and use the proxy classes
and viewprovider classes in `draftobjects`
and `draftviewproviders`.
These functions are imported in the main `Draft.py` module
so they form part of the public programming interface (API)
of the workbench.
Add DraftObject and ViewProviderDraft to serve as
the parent classes of all Draft objects
and all Draft view providers.
Inside `Draft.py` we need to import
`_DraftObject` from `draftobjects.base`;
and `_ViewProviderDraft`, `_ViewProviderDraftAlt`,
and `_ViewProviderDraftPart` from `draftviewproviders.view_base`.
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