This function dates back to Qt3, and was removed in Qt4. Modern Qt no
longer uses this ui file entry, and in some circumstances the uic
complains about its presence.
* Fix duplicated groups
* Fixed windows spaning several floors
* Fixing doorOrWindow positioning. Allowing to DEBUG_GEOMETRY
* Fixed default color for floor and ground
* Fixed some windows positioning issue
* Fixed invalid modification of wall array. Changed default window type to allow opening
* fixed some import failures. Added some new windows
* Fixed some more edge cases
* Use doc transaction. Fixed import of room based on self-intersecting polygon.
* Added default furniture color. Fixed wall reference face to fix slab creation
* Replace Debug setting by DebugGeometry
* Fixed corner cases when importing Door & Furniitures
* Fix emissive color and shininess
* Remove external package dependency
* Fixed furniture placement and transformation
* Make sure lights are properly imported
* Fixed duplicated camera and ground when merging
* BIM: Classification dialog => connect only visible checkbox to signal, save its state
* BIM: rename classification dialog, do not use default name
* BIM: add icons to classification dropdown box
* Fixed documentation and confusing variable name
* Prepare for joined wall fix
* Fixed invalid Part::Sweep on certain joined walls
* Calculate the Length in case of a curved segment
* Adding Arch::Space for each room, and group furnitures in these spaces
* Fixed baseboard import
* Add baseboard to Space and wall to Space.Boundaries
* Fixed space attribution when importing furniture as Arch::Equipment
* Adding site properties
* Allow creation of reference ground mesh
* Make sure get_space takes level into account
* Added sh3dCreateGroundMesh preferences
* Sensible ordering for import preferences
* Move furniture at least up to the floor upper facewq
* Avoid gap between floors. Adjusted wall height and furniture placement
* Preparing to allow model_rotation attribute in furniture
* Fixed tipo in model_rotation
* Make space upper face does exists
* Use Facebinder to paint walls. do not offset by floor thickness.
* Use Draft.make_facebinder()
* Workaround for issue #19172. Refreshing the list of Faces and removing the extra '?' character
* Updated ts files
* Merged crowdin translations
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
---------
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
* Fixes spelling of "Allow to" to "Allow one to"
and those variants:
Allows to -> Allows one to
allow to -> allow one to
allows to -> allows one to
* Fix "Let's -> Lets"
(and lower case variant.)
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* Update src/3rdParty/salomesmesh/inc/MED_Wrapper.hxx
Co-authored-by: Chris Hennes <chennes@pioneerlibrarysystem.org>
* Update src/Base/PyObjectBase.cpp
Update src/App/ExtensionContainer.h
Update src/App/PropertyContainer.h
Co-authored-by: Chris Hennes <chennes@pioneerlibrarysystem.org>
* Use gerund in user-facing texts.
* Use gerund for two more user-facing strings.
Co-authored-by: Chris Hennes <chennes@pioneerlibrarysystem.org>
* Update src/Mod/Fem/App/FemMeshShapeNetgenObject.cpp
Co-authored-by: Chris Hennes <chennes@pioneerlibrarysystem.org>
* Update src/Mod/Fem/App/FemMeshShapeNetgenObject.cpp
Co-authored-by: Chris Hennes <chennes@pioneerlibrarysystem.org>
* Update src/Mod/Fem/App/FemMeshShapeNetgenObject.cpp
Co-authored-by: Chris Hennes <chennes@pioneerlibrarysystem.org>
---------
Co-authored-by: Tobias Frost <tobi@debian.org>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Chris Hennes <chennes@pioneerlibrarysystem.org>
* Fixed access to Addon::Metadat::Url attributes
* Fixed invalid vector in distance calculation
* SH3D importer initial version
* Cleaned up and added baseboard
* Make sure notificationWidth is properly enabled/disabled
* Added furnitureGroup, color prefs, light weight mesh object
* Allow to join walls
* Prepare to join wall, improved status feedback
* Removing trailing white space
* SH3D importer initial version
* Cleaned up and added baseboard
* Make sure notificationWidth is properly enabled/disabled
* Added furnitureGroup, color prefs, light weight mesh object
* Allow to join walls
* Prepare to join wall, improved status feedback
* Removing trailing white space
* fixing tipo, 80 charlines, etc
* Adding a basic import test
* Work in local but fails on pipeline. Commenting out.
* Adding testcase and join wall path
* Use ruled surface to fix failed sweep
* Fixed faces order when joining walls
* Fixed missing sample importer file
* Allow to change pref just before import
* Fixed excessive debug output
* Allow to import from string. Test use embedded string
* Fixed tipo in comment
Co-authored-by: João Matos <joao@tritao.eu>
* Improved door import
Also added coloring for wall section's edges when debuging
* Moved debug init script to FreeCAD-Docker repo
---------
Co-authored-by: João Matos <joao@tritao.eu>
Co-authored-by: Yorik van Havre <yorik@uncreated.net>
* BIM: UI to add properties and psets to IFC objects
* BIM: Support native IFC objects in BimProperties
* BIM: Support removing IFC properties
* BIM: Fixed lint issues
* For the human figure attached to the Draft grid a hard-coded point list is used (instead deriving the points from human figure.brep). This is more efficient and avoids a dependency on the BIM WB.
* The default for the human figure preference of the grid was changed to false. And the tooltip adjusted.
* Updated ts files
* merged crowdin translations
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
---------
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
* updated ts files
* merged crowdin translations
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
---------
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
1. fix ArchMaterialTaskPanel wrong import BimClassification Path and icon after BIM merge into Arch
2. change taskpanel name to BIM material
3. fix Qt slot and signal (more up to date style)
* Updated ts files
* Merged crowdin translations
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
---------
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
QT treats setting minimum size very seriously - it applies even if
the size required by the control is smaller than specified resulting in
rendering too small controls.