Commit Graph

8 Commits

Author SHA1 Message Date
Benjamin Nauck
42e219a9fd Material: Use std::numeric_limits and std::numbers instead of defines 2025-03-29 13:32:38 +01:00
Benjamin Bræstrup Sayoc
f68ec76277 Material: use QStringLiteral 2 2025-02-16 19:50:34 +01:00
Ladislav Michl
2ea8a633ac Base: Quantity: return std::string 2024-12-23 17:48:42 +01:00
David Carter
b331a9f7a2 Material: Problems editing Quantity properties
There were several issues here, not just one. The following are fixed:

Incorrect display of Quantity items (NaN)
Editing and updating quantity items
Editing and updating items on the first row.

There are still issues with editing lists, but these were known issues at the time of initial merge. This has been split out into issue #13435

fixes #13020
2024-04-18 23:48:05 -05:00
David Carter
57c66a96a6 Material: Add thermal reference temperature (#13026)
* Material: Add thermal reference temperature

Fixes #13019

Adds the property 'Thermal Expansion Reference Temperature' to
the Thermal properties

* Fix delegates
2024-04-01 11:00:45 -05:00
Chris Hennes
35e09e233c Materials: Correct PreCompiled.h includes in Gui 2024-01-21 09:52:55 -07:00
David Carter
343f1b01a0 Material: Material editor enhancements (#11764)
Continues the work of the material subsystem improvements.

Add support for embedded SVG files. These are not the same
as image files so need to be handled differently.

Add the ability to filter materials in the editor when called from
code. This allows programs to select objects supporting specific
models, complete models, older models, etc.

Updated tests, and refactored code.

New models and materials supporting patterns such as used by the
TechDraw workbench.

fixes #11686 - checks for the presense of a model property before
assinging a value. This can happen when a required model definition is
not available.

---------

Co-authored-by: Chris Hennes <chennes@pioneerlibrarysystem.org>
2024-01-06 18:11:53 -06:00
David Carter
09f67f2f6b Material: Material editor enhancements
Continues the work of the material subsystem improvements.

This merge covers the continued development of the material editor. The
primary improvements are the addition of new data types, a new
appearance preview UI, and changes in the array data types.

New data types were added to support more advanced workflows, such as
the Render Workbench.The Image datatype allows the material to embed
the image in the card instead of pointing to an image in an external
file. Multi-buyte strings span multiple lines as the name implies.
It preserves formatting accross those lines. Also several list types
are now supported, with the primary difference being the editors.
List is a list of strings, FileList is a list of file path names, and
ImageList is a list of embedded images.

For the appearance preview, the UI now uses the same Coin library as
is used in the documents, meaning the preview will look exactly the
same as the material will be shown in the documents.

The array data types are now more complete. The default value wasn't
being used as originially envisioned and was tehrefore removed. For
3D arrays, the Python API was implemented.

There were a lot of code clean ups. This involved removing logging
statements used for debugging during development, reduction of lint
warnings, and code refactoring.

The editor can automatically convert from previous format files to the
current format. This has been extended to material files generated by
the Render WB. Old format files are displayed in the editor with a
warning icon. Selecting one will require saving the file in the new
format before it can be used.
2023-12-06 08:48:34 -06:00