When creating a new material, assigning the basic
rendering model to the material resulted in an all
black color. This will now be assigned the default
color as specified in the preferences.
The name of the material Properties tab has been
changed to Physical for improved consistency in
the user interface.
This PR demonstrates the known regressions of the recently merged material branch:
* Changing the transparency after setting color per face will reset them
* The result of boolean operations or compound doesn't inherit the colour of its input objects
* If colour is set per face to a boolean operaton object then saving and restoring the file causes weird rendering behaviour
because material binding is set to PER_PART but only a single colour is defined
* If a shape inside a part container has set colour per face then saving and restoring as STEP file causes weird rendering
behaviour for the same reason
* Shape binder or datum objects don't show the correct default shape colour
Uses new material system for appearance
Each feature object now has a property called ShapeMaterial that
describes its physical properties. If it has a shape, it has a
material.
The ShapeColor attribute is replaced by a ShapeAppearance attribute.
This is a material list that describes all appearance properties, not
just diffuse color. As a list in can be used for all elements of a
shape, such as edges and faces.
A new widget is provided to allow the user to select materials in a
consistent fashion. It can also launch the material editor with its
more advanced capabilities.
* Possible fix for 10482 circular reference regression with tests
* Remove redundant test
* Cleanup pre PR
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
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Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>