Instead of placing the entire code in the `execute` method,
we use three medthods to extract the `Start` and `End` dimension
points from different combinations of edges.
One method to get the dimension from a single object, from the edge,
either linear or circular; one method to get the dimension
from a single object, from two vertices; one method to measure
the distance between two objects, from two different vertices.
There are three classes `DimensionBase`, `LinearDimension`, and
`AngularDimension`, their properties are set only if they don't
already exist.
Provide also better documentation in the tooltips,
and use `setPropertyStatus` to hide and show the intended
properties in the property editor.
The `Support` property is not used at all except as a way to
store an object, so it should probably be removed in the future.
A single `make_dimension` handles three types of dimensions,
(1) simple linear, (2) linear linked to an object, and (3) linked
to a circular edge.
So, we provide a new function, `make_radial_dimension_obj`,
to handle the third case. In this way we can check the input
parameters much better.
We adjust the `Draft_Dimension` Gui Command accordingly.
A single `make_dimension` handles three types of dimensions,
(1) simple linear, (2) linear linked to an object, and (3) linked
to a circular edge.
So, we provide two new functions, `make_linear_dimension`
and `make_linear_dimension_obj`, to handle the first two cases.
In this way we can check the input parameters much better.
We adjust the `Draft_Dimension` Gui Command accordingly.
Previously the `make_dimension` and `make_angular_dimension`
functions were in `draftobjects/dimension.py`.
Now they are moved to `draftmake/make_dimension.py`.
The original `makeAngularDimension` function requires angles
in radians which is counterintuitive for most cases. Also
the order is `[big, small]`.
The new function `make_angular_dimension` accepts angles
in degrees, and the order is `[small, big]`. The older
function is retained for compatibility purposes.
Also perform several improvements such as PEP8 cleanup,
writing complete docstrings, type checking the input arguments,
and depreacting the older call.
The `Draft.py` module, Gui Command, unit test, and test script
are updated accordingly.
This commit just syncs with the pattern of TechDraw:
- add further patterns
- save all patterns as plain SVG (strictly following thee SVG specifications) using Inkscape 1.0
Before, the `make_label` function had a `target` parameter
that had to be a `LinkSub`, `[Part::Feature, "Edge1"]`.
However, it is easier to pass the individual components
separately using two parameters, `target_object` and `subelements`,
which can then be assembled into `[target_object, subelements]`.
The second element is optional, so it can be set to `None`,
and then the second element will be converted to an empty list,
`[target_object, []]`, as required by the Label's underlying `Target`
property.
When `LabelType` is `'Custom'`, the `Target` property
is hidden and `CustomText` is shown.
For other values of `LabelType`, `Target` is shown,
and in turn `CustomText` is hidden.
This avoids showing unused information in the property editor.
We use smaller functions to return a list of strings corresponding
to each basic value of `LabelType`. Then the final `Text` value
can be defined as a simple value, or as the concatenation
of two smaller lists, depending on the value of `LabelType`.
Since we have 8 basic values, we could return up to 8^2
combinations, but at the moment we only return 8 basic
values and 5 simple combinations, which are the ones
that make the most sense.
In the future we could define new properties, say, `LabelType2`
and `LabelType3`, to be able to combine two or three types
of strings in an arbitrary fashion. At the moment, the possible
combinations are hard coded in `LabelType`.
Instead of placing the entire code in the `execute` method,
a `return_info` function is used to return the specific string
that we wish to display depending on the `Target` object,
the `LabelType`, and subelement in `Target`, if any.
We also make the code more readable by using smaller variables,
and avoiding notations with lists of lists (`variable[0][1][6:]`).
There are three general types of properties, target, leader,
and label; so we set the 9 properties using three functions,
and provide better documentation in the tooltips
for each property.
Also perform several improvements such as PEP8 cleanup,
writing complete docstrings, type checking the input arguments,
and deprecating the older call.
Update `Draft.py`, the Gui Command, the unit test, and test script
as well.
This function, `draftutils.gui_utils.format_object`,
takes the value defined in the `DrafToolBar`, and uses it
to specify the `FontSize` for `Text` objects.
Now it specifies the `TextSize` for `Label` elements as well.
When the value of the `Text` is changed, in the Coin node
only the first element in the list of strings is updated,
the other elements remain the same, resulting in an incorrect
label.
So we empty the value of the Coin string with `setValue("")`,
and then we can assign the new string list, producing the correct
expected result.
Any space objects imported from ArchiCAD (via IFC) are rotated
by 90° around the global z-Axis. When turning the same base
shape into an other Arch object like Wall or Slab, no such error
happens.
Turns out the shape creation in Space objects is handled
differently then in other Arch objects and just copying the usual
method fixes this. I have no idea why this makes a difference.
To document why this change is necessary, a test cases is added.
Upon editing TestArch.py a number of trailing spaces have been
removed accidentally.
===============================================
On Undo/Redo there should not be an unconditional recompute.
The need for this recompute is probably related to the fact that PropertyConstraintList
has invalid geometry keys.
=======================================================================
On App:Document::undo, applchn is called on every transactional object (e.g. properties) affected, which
calls Paste on the property.
Each of the properties of SketchObject cause a call to SketchObject::OnChanged, and App::DocumentObject::OnChanged, the latter
calling onChangeProperty, which signals the viewprovider from Gui::Document::slotChangedObject via ViewProviderSketch::updateData.
This causes that the ViewProvider is updated when Constraints and Geometry indexes are not matching.
The solution proposed has three parts:
1. First, at ViewProvider::updateData update is prevented while undo/redo transaction is performed by checking isPerformingTransaction()
2. Second, the onUndoRedoFinished() mechanism of SketchObject causes the call of updateData when it solves the sketch (and sets the solved geometry)
3. Third, Gui::Document::signalUndoDocument and Gui::Document::signalRedoDocument (via the slots in ViewProviderSketch) are
used to perform the recompute of the ViewProvider when the undo/redo transaction is finished if needed.
this is unnecessary since Qt will automatically use the available font. It only raises questions since one see in the commit diffs that depending on who modified the dialog, his system default font will appear. (like in the initial commit of this PR)
- I had a look at Crowdin and saw that the translators don't know what to do with the uppercase letter words. And in fact we can use "normal" terms
- I also fixed a typo (missing 'd') to be consistent