This is a stopgap measure, I don't know if the underlying issue is fully understood - but this prevents it from happening in the given test case.
By overriding the base for the pocket prism, which is a trick also applied by
TopoShape::makeElementPrismUntil() if the prism creation fails on first try, the bug where said prism goes to the wrong shape is avoided - this on its own would however break a pad in the inverse case, so we only do that when pocketing
* [PD] fix Pad UpToFace and UpToShape
* specify struct pointers for Win
* Rename variables for MSVC compatibility - windows.h defines 'near' and 'far' as macros
* Add unit test
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Co-authored-by: Chris Hennes <chennes@pioneerlibrarysystem.org>
* Toponaming: bring in missing code fragments in Sketcher
* Toponaming: Fix infinite recursion, remove debug cruft, rough in fillet test
* Bring in missing code; fix chamfers
* Toponaming: Add code for fillets and test
This PR adds the same functionality as provided by Part Extrude.
The used code parts are sorted out to a new helper function that is used by Part and PartDesign.
Introduce an enum to verify the axis depending on the used context.
* For helix no restriction is needed
* For Pad/Pocket the axis must not be parallel with the sketch plane
* For Revolve/Groove the axis must not be perpendicular with the sketch plane
- let FeatureExtrude set the right direction
- use the UI as once intended: custom vector values are always taken as they are, so reversing a custom direction will not lead to a negation of the custom vector in the UI. The logic is: "take the vector as it is, and when Reversed is on, negate it additionally"