Arch objects can now have Fixtures, which is a mesh or part attached to
them, but that doesn't modify the geometry of the base object. They are
normally hidden, except when the new Display Mode "Detailed" is used.
Fixtures can be added to any Arch object using the new Arch_Fixture command
and removed with the standard Arch_Remove command.
Fixtures are useful for small unimportant details like window latches or hinges,
that should stay hidden most of the time.
+ When editing window components, a new "type" setting is available
+ In Arch preferences there is a new "Window Glass Color" preference
+ When a window component is set to "Glass panel" type it takes the glass color
+ Further work on snap tracking dims
+ Better snap for structures
+ Corrected initial temp shape of structures
+ Added a box with wall length (still readonly)
The Arch module now features a webgl exporter that produces an all-included
HTML file that displays the exported objects in WebGL-capable web browsers.
Many enhancements are still necessary, especially with lights and materials.
At time of export, the exporter downloads the three.js library from github
and includes it in the HTML file, so it has no other dependencies.
* Updated the updateTranslations.py tool so it can now work with
unzipped folders, and it updates qt resource files when necessary.
* Updated existing translations, changed a couple of language codes:
es -> es-ES, pt -> pt-BR, zh -> zh-CN, se -> sv-SE
* Added new translations that have more than 50% translated:
cs, hu, ro, sk, zh-TW, tr
+ The Draft Drawing tool can make additional views of SectionPlanes
+ Draft Dimensions have a readonly "Distance" property that show the length
+ The Draft WB can be completely switched off (since all tools are also in Arch)