"Professional CMake" book suggest the following:
"Targets should build successfully with or without compiler support for precompiled headers. It
should be considered an optimization, not a requirement. In particular, do not explicitly include a
precompile header (e.g. stdafx.h) in the source code, let CMake force-include an automatically
generated precompile header on the compiler command line instead. This is more portable across
the major compilers and is likely to be easier to maintain. It will also avoid warnings being
generated from certain code checking tools like iwyu (include what you use)."
Therefore, removed the "#include <PreCompiled.h>" from sources, also
there is no need for the "#ifdef _PreComp_" anymore
Under certain unusual circumstances getSceneGraph can be called when the scene is null, causing a native exception when the scene's reference count is incremented.
This changes the code to return python None in this condition, allowing the calling cod eto handle the no-scene case itself.
* Implementation of ray picking method for 3d picking
* Ray picking logic moved to C++
(cherry picked from commit ed23214c0bce7b70fd1003a7c4612e2d0d7da4cb)
* formatting, do not return unecessary dict keys, near plane clipping
- Animations are played through an Animator
- Standard animations have a fixed duration and inherit from QVariantAnimation
- The animation duration can be changed in the preferences
- Fix animations when using the two arrows above the NaviCube
- Start an animation or start and wait for an animation
- Replaces standard camera animations (e.g. by selecting standard views or NaviCube) with FixedTimeAnimation
- Replace View3DInventorViewer's CameraAnimation with FixedTimeAnimation
- Replace OpenInventor navigation style infinite spin animation with SpinningAnimation
- Stops an active animation when a new animation is started
- Stops an active animation when the user starts dragging, panning or zooming
- Refactor reorientCamera so it can be used in animations
- Enable animations by default
- Animations are played through an Animator
- Standard animations have a fixed duration and inherit from QVariantAnimation
- The animation duration can be changed in the preferences
- Fix animations when using the two arrows above the NaviCube
- Start an animation or start and wait for an animation
- Replaces standard camera animations (e.g. by selecting standard views or NaviCube) with FixedTimeAnimation
- Replace View3DInventorViewer's CameraAnimation with FixedTimeAnimation
- Replace OpenInventor navigation style infinite spin animation with SpinningAnimation
- Stops an active animation when a new animation is started
- Stops an active animation when the user starts dragging, panning or zooming
- Refactor reorientCamera so it can be used in animations
- Enable animations by default
* if 2nd argument of getActiveObject() is False and the requested object doesn't exist then return (None, None, "")
* remove the exact same implementations from View3DInventorPy
Various function existed that had no arguments but were still treated as
if they were vararg functions. This has no been changed to
add_noargs_method declarations, cleaning up the code.
* [Base] Add hasExtension for multiple values
* [Gui] Use hasExtension for multiple values
* [Drawing] Use hasExtension for multiple values
* [Fem] Use hasExtension for multiple values
* [Import] Use hasExtension for multiple values
* [Mesh] Use hasExtension for multiple values
* [Part] Use hasExtension for multiple values
* [TechDraw] Use hasExtension for multiple values
The View3DInventorViewer only contains the top-level view providers which caused unexpected behaviour when using the three methods above. Thus, in client code they haven't been used any more.
Now the methods internally invoke the corresponding methods of the document. This allows it in client code to directly call the appropriate methods again (LoD).
* On lines where the variable type is obvious from inspection, avoid repeating the type using auto.
* When possible use a ranged for loop instead of begin() and end() iterators