Commit Graph

11 Commits

Author SHA1 Message Date
tritao
69058376e6 Base: Remove Boost-based signals and switch to FastSignals. 2026-01-07 21:16:16 +00:00
ᴩʜᴏɴᴇᴅʀᴏɪᴅ
df142c35aa SPDX [ 25 ][ Src / Mod / Material ] (#24979)
* [ Material ]: Update SPDX License Identifiers

* [ Material ]: Correct Test Material License

---------

Co-authored-by: Max Wilfinger <6246609+maxwxyz@users.noreply.github.com>
2025-11-03 11:57:40 -06:00
Markus Reitböck
05a706697b Material: use CMake to generate precompiled headers on all platforms
"Professional CMake" book suggest the following:

"Targets should build successfully with or without compiler support for precompiled headers. It
should be considered an optimization, not a requirement. In particular, do not explicitly include a
precompile header (e.g. stdafx.h) in the source code, let CMake force-include an automatically
generated precompile header on the compiler command line instead. This is more portable across
the major compilers and is likely to be easier to maintain. It will also avoid warnings being
generated from certain code checking tools like iwyu (include what you use)."

Therefore, removed the "#include <PreCompiled.h>" from sources, also
there is no need for the "#ifdef _PreComp_" anymore
2025-09-22 23:17:39 +02:00
Max Wilfinger
b267203e67 Material: Update UI strings for consistency
Closes: #22130
2025-08-04 20:14:59 +02:00
David Carter
db1b5a8773 Materials: Pass by reference instead of pointers
Refactoring topass by reference instead of using existing pointers.
2025-06-02 11:32:08 -05:00
Andrea
de9bd5e1ce change MIN_boost_version
ubuntu version 20.04 is no longer supported.
The minimum boost version used for freecad is now 1.74 (ubuntu 22.04) https://launchpad.net/ubuntu/jammy/+package/libboost-system-dev
2025-02-15 13:33:32 -06:00
tritao
65466d580b Gui: Reorganize the selection files into a top Selection folder. 2025-02-03 17:56:57 +01:00
David Carter
89049add9e Materials: Physical property attributes
Add dynamic attributes to report the physical attributes of a part that
are automatically recalculaated when the shape or material changes.
These values are accessible from the part data display and as attributes
within Python
2024-11-25 18:00:29 +01:00
David Carter
8b5a3b1124 Material: Appearance Updates 2
Improves the use of the ShapeAppearance property for the Part workbench.

    removes DiffuseColor property
        adds Python compatibility using custom attributes
        transitions DiffuseColor to ShapeAppearance on open
    Improved UI elements for setting object appearance, and appearance per face
    Lays the foundation for future texture support
2024-06-01 19:57:16 -05:00
wmayer
d5cfdb1f1e Material: fixes several issues
* fix warning -Wunused-variable
* fix warning -Wreorder-ctor
* fix warning -Wunused-but-set-variable
* fix uic warning for DlgDisplayProperties.ui
* rename the target MateriaTestLib ALL (note the typo and the already existing MaterialTestLib ALL) to MaterialTest ALL
  drop the hard dependency to the Part module: The document is checked for a property ShapeMaterial of type Materials::PropertyMaterial.
  An alternative could be to cast to GeoFeature and use the methods getMaterialAppearance() and setMaterialAppearance()
2024-04-05 10:08:06 +02:00
David Carter
495a96a0f5 Material: Material appearance
Uses new material system for appearance

Each feature object now has a property called ShapeMaterial that
describes its physical properties. If it has a shape, it has a
material.

The ShapeColor attribute is replaced by a ShapeAppearance attribute.
This is a material list that describes all appearance properties, not
just diffuse color. As a list in can be used for all elements of a
shape, such as edges and faces.

A new widget is provided to allow the user to select materials in a
consistent fashion. It can also launch the material editor with its
more advanced capabilities.
2024-04-04 07:39:58 -05:00