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Before this implementation, specific status via former mergeOverlayIcon() was greyed out
with the visibility.
With this commit, the developer has two options:
a) override mergeGreyableOverlayIcons, in which case the overlay will
be greyed out when the item is greyed out as per former mergeOverlayIcon()
b) override mergeColorfulOverlayIcons, in which case the overlay will
be superimposed after the icon is greyed out as it is the case for stardard
error and recompute flags.
the arrow heads are much too large so that the feature use quite useless
The PR fixes this to make the arrow heads as large as for linear dimensions
It also slightly increase the arrow head size since.
Add the optional Qt::MSWindowsFixedSizeDialogHint parameter to all uses of the QInputDialog::getX static functions to silence a Qt/Windows debug mode warning about QWindowsWindow::setGeometry: Unable to set geometry. Increase the size of the unit calculator to eliminate the same warning. Finally, call adjustSize() on the "Unsaved Changes" dialog to silence the warning.
- there is no reason to hide it and even a bit tiring to open it manually since most no new primitives should be at the origin
- give the combobox to select the primitive type a reasonable name, this helps to understand the code better
- do not use a QSignalMapper if the slot doesn't take care of the emitting widget
- to set the placement only check for the base class GeoFeature, i.e. no need to step through all primitive types
- fix compiler warning of unused variable
+ add class ViewProviderPrimitive to avoid to re-implement setEdit/unsetEdit methods for each sub-class separately
+ avoid using global variables
+ when editing a feature directly pass it to the dialogs
+ when editing a feature then do not use active document as this could point to the wrong object
+ fix undo/redo message
+ re-add '3D View' button to location dialog
fixes https://tracker.freecadweb.org/view.php?id=3857
Currently primitives of the Part WB can only be created suing a dialog. Editing is not possible that way.
This PR makes the first step in achieving this:
- Helices can now be edited using the same dialog ans when created
- New location dialog. The Gui::LocationWidget used there is not aware of the rotation angle and it treats the rotation axis as direction. To fix this, I set changed the dialog so that one can define every parameter as in the PartDesign attacher dialog (Placement, rotation axis and rotation angle separately). Another reason for this change was that one could not use the location dialog, fill it with the placement properties of the object, and close the dialog without any change. Because of the missing angle info the objects was then always rotated despite nothing was changed.
If this PR goes in, I will extend it for the other primitives.
Todo for the future: allow a preview of the changes made in the dialog. (I could not find out how this is done.)