Commit Graph

17 Commits

Author SHA1 Message Date
ᴩʜᴏɴᴇᴅʀᴏɪᴅ
df142c35aa SPDX [ 25 ][ Src / Mod / Material ] (#24979)
* [ Material ]: Update SPDX License Identifiers

* [ Material ]: Correct Test Material License

---------

Co-authored-by: Max Wilfinger <6246609+maxwxyz@users.noreply.github.com>
2025-11-03 11:57:40 -06:00
Markus Reitböck
05a706697b Material: use CMake to generate precompiled headers on all platforms
"Professional CMake" book suggest the following:

"Targets should build successfully with or without compiler support for precompiled headers. It
should be considered an optimization, not a requirement. In particular, do not explicitly include a
precompile header (e.g. stdafx.h) in the source code, let CMake force-include an automatically
generated precompile header on the compiler command line instead. This is more portable across
the major compilers and is likely to be easier to maintain. It will also avoid warnings being
generated from certain code checking tools like iwyu (include what you use)."

Therefore, removed the "#include <PreCompiled.h>" from sources, also
there is no need for the "#ifdef _PreComp_" anymore
2025-09-22 23:17:39 +02:00
Max Wilfinger
b267203e67 Material: Update UI strings for consistency
Closes: #22130
2025-08-04 20:14:59 +02:00
bofdahof
998f4e4d45 Console: rename PascalCase named methods to camelCase 2025-05-06 17:50:21 +02:00
Andrea
da66720d3a REMOVE old QT<= 5.14 code
Ubuntu 22.04  use qt 1.15.3.
In the code is still used qt code <5.10.
A cleanup was done by removing qT code version used in ubuntu 18.04.
2025-03-05 09:32:06 +01:00
Kacper Donat
a72a63232a Base: Move App::Color to Base
Every basic data type is stored in Base module, color is standing out as
one that does not. Moving it to Base opens possibilities to integrate it
better with the rest of FreeCAD.
2025-02-17 21:10:26 +01:00
Andrea
de9bd5e1ce change MIN_boost_version
ubuntu version 20.04 is no longer supported.
The minimum boost version used for freecad is now 1.74 (ubuntu 22.04) https://launchpad.net/ubuntu/jammy/+package/libboost-system-dev
2025-02-15 13:33:32 -06:00
tritao
65466d580b Gui: Reorganize the selection files into a top Selection folder. 2025-02-03 17:56:57 +01:00
tritao
8aa50c4380 Gui: Reorganize the dialog files into a top Dialogs folder. 2025-01-24 16:28:02 -06:00
Tobias Frost
7a5a3d1ffc spelling fixes (#18688)
* Fixes spelling of "Allow to" to "Allow one to"

and those variants:
Allows to -> Allows one to
allow to -> allow one to
allows to -> allows one to

* Fix "Let's -> Lets"

(and lower case variant.)

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Update src/3rdParty/salomesmesh/inc/MED_Wrapper.hxx

Co-authored-by: Chris Hennes <chennes@pioneerlibrarysystem.org>

* Update src/Base/PyObjectBase.cpp
Update src/App/ExtensionContainer.h
Update src/App/PropertyContainer.h

Co-authored-by: Chris Hennes <chennes@pioneerlibrarysystem.org>

* Use gerund in user-facing texts.

* Use gerund for two more user-facing strings.

Co-authored-by: Chris Hennes <chennes@pioneerlibrarysystem.org>

* Update src/Mod/Fem/App/FemMeshShapeNetgenObject.cpp

Co-authored-by: Chris Hennes <chennes@pioneerlibrarysystem.org>

* Update src/Mod/Fem/App/FemMeshShapeNetgenObject.cpp

Co-authored-by: Chris Hennes <chennes@pioneerlibrarysystem.org>

* Update src/Mod/Fem/App/FemMeshShapeNetgenObject.cpp

Co-authored-by: Chris Hennes <chennes@pioneerlibrarysystem.org>

---------

Co-authored-by: Tobias Frost <tobi@debian.org>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Chris Hennes <chennes@pioneerlibrarysystem.org>
2025-01-13 11:22:20 -06:00
wmayer
70349cf87f Mat: Clean-up code in DlgDisplayPropertiesImp 2024-10-30 02:07:23 +01:00
wmayer
98e7dd94c5 Mat: Tmp. block signals of material widget
Fixes #17523
2024-10-30 01:06:12 +01:00
wmayer
954d2c1ac3 Gui: Refactor DlgMaterialPropertiesImp
Because a PropertyMaterialList property is used now it makes no sense any more to pass a list of view providers to the dialog
as it's impossible to set the material at a certain index.
Therefore the dialog has been simplified and setting the material property must be done by the calling instance.
2024-06-10 10:50:46 -05:00
David Carter
8b5a3b1124 Material: Appearance Updates 2
Improves the use of the ShapeAppearance property for the Part workbench.

    removes DiffuseColor property
        adds Python compatibility using custom attributes
        transitions DiffuseColor to ShapeAppearance on open
    Improved UI elements for setting object appearance, and appearance per face
    Lays the foundation for future texture support
2024-06-01 19:57:16 -05:00
David Carter
3f825e7ac3 Material: MaterialTreeWidget usability enhancements
Improves the MaterialTreeWidget beyond minimum viable product.

- Filters can now be filter lists to allow a variety of filtering
	options.
- User preferences allow the inclusion/exclusion of favorites and
	recents.
- Widget state such as expansion, tree expansions, etc are saved and
	restored.
- show current appearancee material when editing.
- implements a python interface

#fixes 13421: always opens full tree
2024-04-22 11:11:39 -05:00
wmayer
d5cfdb1f1e Material: fixes several issues
* fix warning -Wunused-variable
* fix warning -Wreorder-ctor
* fix warning -Wunused-but-set-variable
* fix uic warning for DlgDisplayProperties.ui
* rename the target MateriaTestLib ALL (note the typo and the already existing MaterialTestLib ALL) to MaterialTest ALL
  drop the hard dependency to the Part module: The document is checked for a property ShapeMaterial of type Materials::PropertyMaterial.
  An alternative could be to cast to GeoFeature and use the methods getMaterialAppearance() and setMaterialAppearance()
2024-04-05 10:08:06 +02:00
David Carter
495a96a0f5 Material: Material appearance
Uses new material system for appearance

Each feature object now has a property called ShapeMaterial that
describes its physical properties. If it has a shape, it has a
material.

The ShapeColor attribute is replaced by a ShapeAppearance attribute.
This is a material list that describes all appearance properties, not
just diffuse color. As a list in can be used for all elements of a
shape, such as edges and faces.

A new widget is provided to allow the user to select materials in a
consistent fashion. It can also launch the material editor with its
more advanced capabilities.
2024-04-04 07:39:58 -05:00