"Professional CMake" book suggest the following:
"Targets should build successfully with or without compiler support for precompiled headers. It
should be considered an optimization, not a requirement. In particular, do not explicitly include a
precompile header (e.g. stdafx.h) in the source code, let CMake force-include an automatically
generated precompile header on the compiler command line instead. This is more portable across
the major compilers and is likely to be easier to maintain. It will also avoid warnings being
generated from certain code checking tools like iwyu (include what you use)."
Therefore, removed the "#include <PreCompiled.h>" from sources, also
there is no need for the "#ifdef _PreComp_" anymore
only 4 of these warnings are still relevant, CMake shall be used to disable them
Compiler definitions:
NOMINMAX:
* is already globally defined in SetGlobalCompilerAndLinkerSettings.cmake
WIN32_LEAN_AND_MEAN:
* use CMake target_compile_options on relevant targets
Warnings that still occur:
C4251, C4273, C4275: all related to dllimport / export
* use CMake target_compile_options on relevant targets
C4661: no suitable definition provied for explicit template instantiation request
* triggered in Mesh because of Vector3D in Base - not all functions are defined in header
* use CMake target_compile_options on relevant targets
Warnings that are Currently not triggered (fix code if they appear again):
C4005: macro redefinition
C4244: argument conversion, possible loss of data
C4267: conversion from size_t to type, possible loss of data
C4305: truncation from type1 to type2
* only occurrence disabled in Reader.cpp
C4522: multiple assignment operator specified
C5208: unnamed class in typedef name
Obsolete Compiler warnings:
C4181: not mentioned in Microsoft docs anymore
C4290: C++ exception specification ignored except to indicate a function is not __declspec(nothrow)
* throw(optional_type_list) deprecated in C++17
C4482: nonstandard extension used: enum 'enumeration' used in qualified name
* not generated for compilers that support C++11
C4503: 'identifier': decorated name length exceeded, name was truncated
* obsolete since Visual Studio 2017
C4786: not mentioned in Microsoft docs anymore
Use std::filesystem wherever possible, replacing most uses of
std::string when the object is actually a path. This is the first stage
of refactoring, and does not make any changes to Application that affect
client code. Access to the new directory-handling class is implemented,
but is unused by any external code.
When in console mode, some messages from CLI interaction still resulted
in popup dialogs, e.g. the response from `--help` or `--version`. This
is becasue those information are communicated via exceptions and those
exceptions prevented the console mode from being properly set.
By using a scope guard the console mode flag is now evaluated in all
cases. The code to display those messages got refactored into dedicated
methods which now also take care of console mode.
Using Qt's QCoreApplication::applicationPid() doesn't always give a unique ID so that multiple FreeCAD instances cannot be executed at the same time.
This fixes#17678
Property:
* Extended property status bitset. Mirror most of PropertyType and
allow dynamic change property type.
* Cache property name and type to improve performance
* Centralize property status change signalling
* Change aboutToSetValue()/hasSetValue() to virtual
* Add new API getFullName() to obtain full quanlified name of the property
AtomicPropertyChangeInterface:
* Allow calling aboutToSetValue()/hasSetValue() when actually changed
PropertyLists:
* Refactor implementation by an abstract class PropertyListBase and a
template class PropertyListsT, to allow better code reuse.
PropertyListT is derived from AtomicPropertyChangeInterface to allow
more efficient change on individual elements.
* All list type property now accept setting python value as a dictionary
with index as key to set individual element of a list.
* Add touch list for more efficient handling of value changes. The list
contains the index of changed value. And empty touch list should be
treated as the entire list is changed. PropertyContainerPy expose this
functionality with getPropertyTouchList().
PropertyPersistentObject:
* New property to allow dynamic creation of any FreeCAD object derived
from Base::Persistence, and use it as a property.
DynamicProperty:
* Use boost multi_index_container for efficient property lookup while
keeping order.
* Modify to be allowed to use in PropertyContainer directly
PropertyContainer:
* Use boost multi_index_container for efficient property lookup while
keeping order.
* Allow adding/removing dynamic property on all property container
* Modify Save/Restore() to persist property status, and better handle
transient property which can now be dynamically enabled/disabled per
object.
* Add new API getFullName() to obtain full quanlified name of the property.
Implemented by Document, DocumentObject, and also
ViewProviderDocumentObject if future patch
DocumentObject and FeaturePython are modified to accommondate the
dynamic property changes.
Removed get/setCustomAttribute() implementation from DocumentObjectPy,
and rely on PropertyContainerPy for the implementation, because of the
additional dynamic property support in property container.
Gui::ViewProviderDocumentObject, which is derived from
PropertyContainer, is also modified accordingly
Due to problems onthe windows platform the virtual inheritance approach must be dropped. NExt to the already reimplemented proeprty interface the Type interface is reimplemented too. This change allows to revert some earlier changes.