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* Updated ts files
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and MeshGrid::CalculateGridLength(unsigned long, unsigned long)
For almost flat meshes CalculateGridLength may compute a grid with a huge amount of cells that allocates the whole RAM of the system while for an exactly flat mesh a grid with a sensible number of cells is computed.
Use the overloaded methods of MeshGrid::Rebuild(unsigned long) and MeshGrid::CalculateGridLength(unsigned long) instead
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* Update translations
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The View3DInventorViewer only contains the top-level view providers which caused unexpected behaviour when using the three methods above. Thus, in client code they haven't been used any more.
Now the methods internally invoke the corresponding methods of the document. This allows it in client code to directly call the appropriate methods again (LoD).