Commit Graph

17 Commits

Author SHA1 Message Date
Max Wilfinger
7d21d9edb8 Fix source string typos mentioned on Crowdin (#15261) 2024-07-08 17:18:31 -05:00
jffmichi
c47e0ec507 Path: replace import of PySide2 with PySide 2024-06-22 08:17:16 -05:00
sliptonic
18a23b8260 Fixing 'red ink' bugs in CAM
fixes:  https://github.com/Ondsel-Development/FreeCAD/issues/93
fixes https://github.com/Ondsel-Development/FreeCAD/issues/87
fixes https://github.com/Ondsel-Development/FreeCAD/issues/88


fix threadmilling error if not proper tool
fix vcarve error if no proper tool
fix probe error if no proper tool
fix deburr error if no base geometry
Fix adaptive op error if no base geometry
2024-06-22 08:16:33 -05:00
sliptonic
e755fc1a5a Machining model and materials (#14460)
* Machining model and materials

Adds a few machinability material model
and a couple materials.  There's a button in the job dialog
to assign a material.

The sanity report is updated to display the surface speed for assigned materials

* improving the machinability model

* Introduce MaterialConstant for the machinability model

This constant is required to calculate the actual specific cutting force
from the normalized value. It determines how the actaual value varies
when the actual chip thickness gets further away from the normalization
point.

* Rename some machinability properties

- SpecificCuttingForce becomes UnitCuttingForce to clearer differentiate
between normalized and actual specific cutting force. The term unit
cutting force is used less often in literature, but
NormalizedSpecificCuttingForce as property name is too long for my taste.
- MaterialConstant becomes ChipThicknessExponent, as "material constant"
is just too generic for our context. In literature, this constant is most
often just used as the symbol m_c.

---------

Co-authored-by: Jonas Bähr <jonas.baehr@web.de>
2024-06-17 11:25:55 -05:00
shai
2a6a3649af Added a fix to issue #14613: tool shapes not shown correctly 2024-06-16 08:27:04 -05:00
shai
bd3f0893fd Fix issue #14513 - simulation of partially selected operations not working. 2024-06-16 08:27:04 -05:00
Shai Seger
ff40ef3586 New Cam simulator based on low level OpenGL functions (faster and more precise) (#13884)
* Initial opengl test window

* added core files

* some fixes for code comparability with other platforms

* more compatibility cleanup

* add missing opengl libraries

* Basic simulation window works!

* try using different define

* fix wrapper for better compatibility

* Gui is now operational

* Finally SIM works on actual freecad models

* support drill commands

* cleanup python script and add tool profile generation

* Now using actual tools specified in the operation.

* support mouse wheel and freecad-style 3d navigation

* Support accuracy gauge

* remove endsimulation reference

* show simulation speed indicator

* apply clang-format

* apply changes suggested by code review

* gui items are loaded via QT resource system instead of hard coded

* use vector instead of pointer to pass tool profile points

* Fix some more formatting errors.
2024-05-22 10:16:34 -05:00
sliptonic
a0e4184c73 fix minor bugs with sanity report and job visibility (#14043) 2024-05-16 07:27:45 -05:00
sliptonic
92a9b3061d Merge pull request #13668 from Ondsel-Development/RefactorPostCommand
Refactor post command
2024-05-06 09:49:28 -05:00
sliptonic
205d6339cb Make Job gui work with new PostProcessor class 2024-05-03 10:16:41 -05:00
Brad Collette
33e82c3d21 refactor Sanity
Logic is more modular with many more unit tests.
Reduced dependence on GUI
Cleaner template structure
2024-04-27 17:28:15 -05:00
Chris Hennes
f47138c08a Merge pull request #13520 from wwmayer/fix_material
Fix further material issues
2024-04-22 11:16:44 -05:00
sliptonic
85cdc56e60 translation stuff 2024-04-18 17:38:12 -05:00
wmayer
113782f65e CAM: fix regressions with material handling
The ShapeAppearance is a list of materials and thus assigning a color with 'obj.ViewObject.ShapeAppearance.DiffuseColor = color'
is incorrect.
But doing it with 'obj.ViewObject.ShapeAppearance[0].DiffuseColor = color' doesn't work as expected because the
internal notification doesn't work with a list.

So, the only viable way is to revert the changes and do it by assigning the color to the 'ShapeColor' attribute.
2024-04-18 13:57:48 +02:00
David Carter
495a96a0f5 Material: Material appearance
Uses new material system for appearance

Each feature object now has a property called ShapeMaterial that
describes its physical properties. If it has a shape, it has a
material.

The ShapeColor attribute is replaced by a ShapeAppearance attribute.
This is a material list that describes all appearance properties, not
just diffuse color. As a list in can be used for all elements of a
shape, such as edges and faces.

A new widget is provided to allow the user to select materials in a
consistent fashion. It can also launch the material editor with its
more advanced capabilities.
2024-04-04 07:39:58 -05:00
sliptonic
e2f8477f53 fix edgecase with missing toolshape
If the toolshape isn't on the local system, Sanity would fail trying to get the thumbnail.
Now fails gracefully.
2024-03-12 11:57:02 -05:00
Brad Collette
d041482ab7 move Path to CAM 2024-03-04 11:18:41 -06:00