Instead of creating a file from scratch, a test file
is included. Post processing the file from the gui
should give the same results as the test script.
rename generic_post.py: This is actually a post specific to a machine. The generic name is confusing
fix test case. Contour has no plunge angle
scrubbing postprocessors for python 2 style prints
Keep loop select usable when task panel is open.
It was deemed that scipy is too heavy a requirement for FreeCAD just for
this little feature. Fortunately it was possible to extract the k-d tree
module from scipy with just minor modifications - it is quite
self-contained.
Now, only numpy is required.
Dragknives have an offset so paths must be extended to complete the cut.
They also require special handling if the incident angle between two segments
is small. This dressup provides properties for the filter angle, offset
distance, and pivot height. One known area still needs to be addressed:
If the segment being processed is shorter than the offset distance, the
extension may be added incorrectly.
Additional corner strategies could also be added in the future to enhance drag
knife performance.
Some of the files also got a pep8 cleanup.
PathKurveUtils: logic around line #460 to always pass Z value.
Previously, the Z was only passed if it changed. This caused some downstream
problems for dressup functions.
Changes to Dressup so it works with parent objects correctly.
comment diameter instead of radius for compensated profile/surface ops
opensbp improved pre processor is more explicit with XY values
cmake copies opensbp postprocessor.
Removed unnecessary file.
Implement libarea improvements for profile
Implement libarea pocketing.
consolidate occ and libarea pocketing operation into one with algorithm
switch
consolidate occ aand libarea profile op into one with algorithm switch
add basic engraving operation.
Add rough UI for profile holding tags
implement holding tags for libarea profile.
implement basic defaults for depth settings.
First move in Drilling is rapid to clearance height.
UI needs lots of work but is usable.