and MeshGrid::CalculateGridLength(unsigned long, unsigned long)
For almost flat meshes CalculateGridLength may compute a grid with a huge amount of cells that allocates the whole RAM of the system while for an exactly flat mesh a grid with a sensible number of cells is computed.
Use the overloaded methods of MeshGrid::Rebuild(unsigned long) and MeshGrid::CalculateGridLength(unsigned long) instead
* Updated ts files
* Merged crowdin translations
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* Update translations
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* updated ts files
* merged crowdin translations
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
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* removed unused code
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* Update translations
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* remove unecessary casts
clean unused code
revert example py code
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* Added uppercase extensions for supported formats
In the file App\Application.cpp
* Added file types in upper case
* Adds uppercase file types to the file import filter.
Fixes#10879
* Added filter for *.fcmacro *.fcscript