Commit Graph

9 Commits

Author SHA1 Message Date
Markus Reitböck
79708fb4f6 Material: use CMake to generate precompiled headers on all platforms
"Professional CMake" book suggest the following:

"Targets should build successfully with or without compiler support for precompiled headers. It
should be considered an optimization, not a requirement. In particular, do not explicitly include a
precompile header (e.g. stdafx.h) in the source code, let CMake force-include an automatically
generated precompile header on the compiler command line instead. This is more portable across
the major compilers and is likely to be easier to maintain. It will also avoid warnings being
generated from certain code checking tools like iwyu (include what you use)."

Therefore, removed the "#include <PreCompiled.h>" from sources, also
there is no need for the "#ifdef _PreComp_" anymore
2025-09-22 23:17:39 +02:00
Markus Reitböck
496b31b087 do not use precompiled header for setting global compiler definitions and to disable compiler warnings
only 4 of these warnings are still relevant, CMake shall be used to disable them

Compiler definitions:

  NOMINMAX:
    * is already globally defined in SetGlobalCompilerAndLinkerSettings.cmake

  WIN32_LEAN_AND_MEAN:
    * use CMake target_compile_options on relevant targets

Warnings that still occur:

  C4251, C4273, C4275: all related to dllimport / export
    * use CMake target_compile_options on relevant targets

  C4661: no suitable definition provied for explicit template instantiation request
    * triggered in Mesh because of Vector3D in Base - not all functions are defined in header
    * use CMake target_compile_options on relevant targets

Warnings that are Currently not triggered (fix code if they appear again):

  C4005: macro redefinition

  C4244: argument conversion, possible loss of data

  C4267: conversion from size_t to type, possible loss of data

  C4305: truncation from type1 to type2
    * only occurrence disabled in Reader.cpp

  C4522: multiple assignment operator specified

  C5208: unnamed class in typedef name

Obsolete Compiler warnings:

  C4181: not mentioned in Microsoft docs anymore

  C4290: C++ exception specification ignored except to indicate a function is not __declspec(nothrow)
    * throw(optional_type_list)  deprecated in C++17

  C4482: nonstandard extension used: enum 'enumeration' used in qualified name
    * not generated for compilers that support C++11

  C4503: 'identifier': decorated name length exceeded, name was truncated
    * obsolete since Visual Studio 2017

  C4786: not mentioned in Microsoft docs anymore
2025-09-11 20:21:04 -05:00
Benjamin Nauck
9b6494d689 Material: Use std::numeric_limits and std::numbers instead of defines 2025-03-29 13:32:38 +01:00
wmayer
2b0a88ca7d Gui: Read material colors from settings 2024-04-19 11:13:59 +02:00
Chris Hennes
de46393711 Materials: Correct PreCompiled.h includes in App 2024-01-21 09:52:55 -07:00
wmayer
04477b7bf3 Material: add QRegularExpression to PCH 2023-11-27 00:34:43 +01:00
David Carter
d1e96a5195 Material: Material editor enhancements
Continues the work of the material subsystem improvements.

This merge covers the continued development of the material editor. The
primary improvements are in the handling of 2D and 3D array properties.
These properties are now fully editable, and can be saved and restored.

The cards now separate the author and license. These were previously
saved as a single item. Future support will be provided for standard
open source licenses.

Saving operations validate the cards to ensure UUIDs of materials are
considered. Warnings are given when a save could potentially impact the
models, such as saving over a material instead of creating a new
instance.

The editor is still not complete. There are a number of functional
elements, such as drag/drop operations, folder creation, and deletion
operations that need to be added to the main tree. State needs to be
saved and restored to improve the user experience. The appearance
preview also needs significant work. This will be handled in a future
PR.
2023-10-24 12:36:36 -04:00
David Carter
37c7169ee4 Material: Material handling enhancements
Rework of the material handling system.

This first part concntrates on a rework of the material cards.
Rather than use a fixed list of possible properties, properties can
be defined separately in their own files and mixed to provide a
complete list of possible properties. Properties can be inherited.

The cards then provide values for the properties. These can also
be inherited allowing for small changes in cards as required.

The new property definitions are more extensive than previously.
2 and 3 dimensional arrays of properties can be defined. Values
are obtained by calling an API instead of reading from a dictionary.

For compatibility, a Python dictionary of values can be obtained
similar to how it was done previously, but this is considered a
deprecated API and won't support the newer advanced features.

The editor is completely reworked. It will be able to edit older format
material cards, but can only save them in the new format.

For testing during the development phase, a system preference can
specifiy wether the old or new material editors are to be used. This
option will be removed before release.
2023-09-25 11:04:15 -04:00
David Carter
902af79514 Material: Material handling enhancements
Rework of the material handling system.

This first part concntrates on a rework of the material cards.
Rather than use a fixed list of possible properties, properties can
be defined separately in their own files and mixed to provide a
complete list of possible properties. Properties can be inherited.

The cards then provide values for the properties. These can also
be inherited allowing for small changes in cards as required.

The new property definitions are more extensive than previously.
2 and 3 dimensional arrays of properties can be defined. Values
are obtained by calling an API instead of reading from a dictionary.

For compatibility, a Python dictionary of values can be obtained
similar to how it was done previously, but this is considered a
deprecated API and won't support the newer advanced features.

The editor is completely reworked. It will be able to edit older format
material cards, but can only save them in the new format.

For testing during the development phase, a system preference can
specifiy wether the old or new material editors are to be used. This
option will be removed before release.
2023-09-25 11:04:01 -04:00