It ensures that for icon-only style it is displayed in the middle and
empty text is not accounted while calculating tab size hint. Custom
styles may need to target `QTabBar[style="icon-only"]` to apply specific
fixes like disabling padding.
Fixes: #14282
In order to support targeting ToolBarAreaWidgets via the QSS we need to
make it a proper QObject using Q_OBJECT macro, which must be placed in
header files.
* Added the new QSS file with images
Added the new QSS file with images
* fixed some disabled colors to be the same everywhere.
* update
* big update fixed the scrollbars and lots more.
* small tweaks
* small fixes
* fixed groupbox in qsint
* Added light classic
This light theme is basicallyt exactly no-stylesheet.
* fixed the tabs
* fixed background reportview
* updated overlay stylesheets
* Added preference settings from Opentheme @obelisk79
* tabbar tweaks
* forgot the gradients on dark
* Overlay stylesheets clean-up +move icon to folder.
* removing old stylesheets
removing old stylesheets
* it was icons not icon, fixed it.
* updated cmake and package.xml
* to many spaces
* removing old theme's
* updated default overlay qss
* removed my settings files
* updated cfg files
* Bunch of fixes
I compiled it and didn't see any issues anymore. Could be some discussions about the new startpage thumbnails.
* fixed up double arrows and the correct logo!
* updated the work file for the icons
* Sets no-stylesheet overlay to a stylesheet.
* type in cmakelist
* type in filename
* oeps did set the dark theme
* Update OverlayManager.cpp
I removed a bit to much reverting this line
* fixed text color issue in Qsint on the light theme and dark background
* Update Light Theme + Dark Background.qss
Fine tuning the treeview it now works good for ligth theme and dark brackgrounds.
* removed prodark added back Behave dark overlay
@Syres916 I deleted the overlay qss behave dark by accident.
But you might want to check this PR out since it changes a lot.
I deleted Pro-dark since it was not updated and is outdated and it looks also a lot like the default dark.
* Update Light Theme + Light Background.qss
Fixes
* small fixes
small fixes
* remove ProDark
* Update CMakeLists.txt
* changed the thumbnails
Also removed teh dimensions in the filename since that got annoying real fast :)
* Updated other overlay stylesheets
* missing extension
* cleanup and some fixes to the overlay.
* Update Dark Theme + Light Background.qss
udpated the dark theme overaly with light background for all you maniacs who use this.
* Title bar fix for windows
This makes it so that it uses black title bar in windows if you have dark mode
* updated white background and some colors
* I think I fix merge issue now.
* Some cleanup on the thumbnails
* Create CMakePresets.json
* idk
* trying to fix conflicts
* removing old themes
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* Some fixes for Qsint sketcher toolbars icons
* fixed merge issue with maingui
* trying to fix merge conflicts
* and removing again.
---------
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
+ improve PropertyMaterialList::readString
+ fix transparency handling in ViewProviderPartExt
+ do not register the private member '_diffuseColor' as property because it would be exposed to the
public where it can be modified
+ fix ViewProviderPartExt::finishRestoring() to correctly restore old project files
+ fix ViewProviderPartExt::setHighlightedFaces() to correctly show face colours if VBO is enabled
+ fix ViewProviderBoolean::updateData()
fix ViewProviderMultiFuse::updateData()
fix ViewProviderMultiCommon::updateData()
fix ViewProviderCompound::updateData()
fix ViewProviderFillet::updateData()
fix ViewProviderChamfer::updateData()
that all set invalid transparency values
+ Filter ShapeAppearance in ViewProviderBody::unifyVisualProperty
because body features usually have different number of faces than the body itself
+ manually fix some bad looking auto-formatted code
+ clean up code and remove duplicated code
Because a PropertyMaterialList property is used now it makes no sense any more to pass a list of view providers to the dialog
as it's impossible to set the material at a certain index.
Therefore the dialog has been simplified and setting the material property must be done by the calling instance.
This aims to fix rendering of tree view items in Qt6. While I don't
belive that this is a good way to fix this, I am worried that it is the
only way to do ir.
BC BREAK: This change introduces artificial QTreeView widget that can be
targeted using QSS and can be used in the delegate for painting background of
items. `QTreeView::item` would now be used to render background for the
whole row, while each cell can be targeted using `#DocumentTreeItems`
selector.
More details on implementation:
https://stackoverflow.com/questions/78414383/qt6-disable-drawing-of-default-background-for-qtreeview-items/78421604#78421604Fixes: #13760
Transform gizmo (dragger) used SoAnnotation which disables GL_DEPTH_TEST
resulting in rendering elements in wrong order. This PR introduces new
coin node: So3DAnnotation that delays rendering and clears depth buffer before
drawing which results in proper order of elements. As this destroys
information in the depth buffer it is crucial to run this action after
the scene is rendered.
The visibility of link elements must be set with setElementVisible.
This will first try to use that API otherwise it falls back to setting
the Visibility property.