loadPixmap() rendered all SVGs at a hardcoded 64x64 pixels regardless of
display DPI. On HiDPI screens, Qt then downscaled these low-resolution
pixmaps to the toolbar icon size, producing chunky/aliased icons.
Multiply the render size by getMaximumDPR() and tag the resulting pixmap
with the correct devicePixelRatio, matching the pattern already used in
pixmapFromSvg(const char* name, QSizeF size). This ensures SVGs are
rasterized at the physical resolution needed for crisp display.
- Remove hand-crafted kindred-icons/ in favor of auto-generated themed icons
- Add icons/mappings/ with FCAD.csv (Tango palette) and kindred.csv (Catppuccin Mocha)
- Add icons/retheme.py script to remap upstream FreeCAD SVG colors
- Generate icons/themed/ with 1,595 themed SVGs (45,300 color replacements)
- BitmapFactory loads icons/themed/ as highest priority before default icons
- 157-color mapping covers the full Tango palette, interpolating between
4 luminance anchors per color family
Regenerate: python3 icons/retheme.py
"Professional CMake" book suggest the following:
"Targets should build successfully with or without compiler support for precompiled headers. It
should be considered an optimization, not a requirement. In particular, do not explicitly include a
precompile header (e.g. stdafx.h) in the source code, let CMake force-include an automatically
generated precompile header on the compiler command line instead. This is more portable across
the major compilers and is likely to be easier to maintain. It will also avoid warnings being
generated from certain code checking tools like iwyu (include what you use)."
Therefore, removed the "#include <PreCompiled.h>" from sources, also
there is no need for the "#ifdef _PreComp_" anymore
This adds empty(QSize) method to bitmap factory that creates empty
pixmap. This may seem useless, but after creating bitmap one needs to
remember to clear it and to properly set DPR - BitmapFactory will take
care of it.
* On lines where the variable type is obvious from inspection, avoid repeating the type using auto.
* When possible use a ranged for loop instead of begin() and end() iterators
...Renamed to "ILogger", to designate that this is an Interface for a
Logger. This "Interface" is pure virtual, so that it cannot be
instantiated directly. This makes it clear that it is intended to be
derived.
Finally, got rid of all the individual log-style methods and replaced
with SendLog. The idea here is that day-to-day users will only interact
with ILogger through ConsoleSingleton (or, likely, LoggerSingleton in
the future). This singleton will manage an arbirtary collection of
ILogger, and call SendLog with the appropriate parameters based on what
the user requests.
Therefore, the singleton itself will have the individual Log, Message,
Error, etc... methods, while stil allowing us to simplify the code base
of ILogger and its derived classes.