Commit Graph

2212 Commits

Author SHA1 Message Date
vocx-fc
9d0e4259c3 Draft: clean up the internal DraftAnnotation class
Add a function to clarify the added properties,
and clean up the PEP8 style of the code.
2020-06-17 12:53:29 +02:00
vocx-fc
dd526ef40d Draft: fix FlipDimension for LinearDimension
During the re-organization of the `Dimension` classes,
a new class `LinearDimension` was created. So this `FlipDimension`
is updated to handle it.
2020-06-17 12:53:29 +02:00
vocx-fc
86dd7cbe05 Draft: adjust text of tooltip in arrays 2020-06-17 12:13:39 +02:00
vocx-fc
927379c175 Draft: fix small warning for the DraftLink class used in arrays 2020-06-17 12:13:39 +02:00
Yorik van Havre
15c9489885 Draft: Implemented annotation styles 2020-06-15 15:30:06 +02:00
carlopav
59ed708749 Draft: fixes #4100 Problems with Points command callbacks
The point callback was not properly removed on continue mode.
2020-06-15 10:12:18 +02:00
luz.paz
720b0b96d0 Fix typos [skip ci]
Found via codespell v1.18.0.dev0  
```
codespell -q 3 -L aci,ake,aline,alle,alledges,alocation,als,ang,anid,ba,beginn,behaviour,bloaded,byteorder,calculater,cancelled,cancelling,cas,cascade,centimetre,childs,colour,colours,commen,connexion,currenty,dof,doubleclick,dum,eiter,elemente,ende,feld,finde,findf,freez,hist,iff,indicies,initialisation,initialise,initialised,initialises,initialisiert,ist,kilometre,lod,mantatory,methode,metres,millimetre,modell,nd,noe,normale,normaly,nto,numer,oder,orgin,orginx,orginy,ot,pard,pres,programm,que,recurrance,rougly,seperator,serie,sinc,strack,substraction,te,thist,thru,tread,uint,unter,vertexes,wallthickness,whitespaces -S ./.git,*.po,*.ts,./ChangeLog.txt,./src/3rdParty,./src/Mod/Assembly/App/opendcm,./src/CXX,./src/zipios++,./src/Base/swig*,./src/Mod/Robot/App/kdl_cp,./src/Mod/Import/App/SCL,./src/WindowsInstaller,./src/Doc/FreeCAD.uml
```
2020-06-15 10:11:22 +02:00
donovaly
cf7c241cad [Draft] add more patterns
This commit just syncs with the pattern of TechDraw:
- add further patterns
- save all patterns as plain SVG (strictly following thee SVG specifications) using Inkscape 1.0
2020-06-15 10:10:12 +02:00
vocx-fc
8679bdbdaf Draft: separate target into object and subelements in make_label
Before, the `make_label` function had a `target` parameter
that had to be a `LinkSub`, `[Part::Feature, "Edge1"]`.
However, it is easier to pass the individual components
separately using two parameters, `target_object` and `subelements`,
which can then be assembled into `[target_object, subelements]`.

The second element is optional, so it can be set to `None`,
and then the second element will be converted to an empty list,
`[target_object, []]`, as required by the Label's underlying `Target`
property.
2020-06-15 10:01:04 +02:00
vocx-fc
466ae17a4a Draft: hide properties not used in the Label object
When `LabelType` is `'Custom'`, the `Target` property
is hidden and `CustomText` is shown.

For other values of `LabelType`, `Target` is shown,
and in turn `CustomText` is hidden.

This avoids showing unused information in the property editor.
2020-06-15 10:01:04 +02:00
vocx-fc
bbdd9abcdc Draft: combine two types of labels using functions
We use smaller functions to return a list of strings corresponding
to each basic value of `LabelType`. Then the final `Text` value
can be defined as a simple value, or as the concatenation
of two smaller lists, depending on the value of `LabelType`.

Since we have 8 basic values, we could return up to 8^2
combinations, but at the moment we only return 8 basic
values and 5 simple combinations, which are the ones
that make the most sense.

In the future we could define new properties, say, `LabelType2`
and `LabelType3`, to be able to combine two or three types
of strings in an arbitrary fashion. At the moment, the possible
combinations are hard coded in `LabelType`.
2020-06-15 10:01:04 +02:00
vocx-fc
d3d904e381 Draft: organize the execute code of the Label in a function
Instead of placing the entire code in the `execute` method,
a `return_info` function is used to return the specific string
that we wish to display depending on the `Target` object,
 the `LabelType`, and subelement in `Target`, if any.

We also make the code more readable by using smaller variables,
and avoiding notations with lists of lists (`variable[0][1][6:]`).
2020-06-15 10:01:04 +02:00
vocx-fc
40e707ef4b Draft: set the properties of the Label class through functions
There are three general types of properties, target, leader,
and label; so we set the 9 properties using three functions,
and provide better documentation in the tooltips
for each property.
2020-06-15 10:01:04 +02:00
vocx-fc
c7eab9c65e Draft: move make_label function to its own module
Also perform several improvements such as PEP8 cleanup,
writing complete docstrings, type checking the input arguments,
and deprecating the older call.

Update `Draft.py`, the Gui Command, the unit test, and test script
as well.
2020-06-15 10:01:04 +02:00
vocx-fc
a719859054 Draft: adjust the text size for Labels with format_object
This function, `draftutils.gui_utils.format_object`,
takes the value defined in the `DrafToolBar`, and uses it
to specify the `FontSize` for `Text` objects.

Now it specifies the `TextSize` for `Label` elements as well.
2020-06-15 09:59:57 +02:00
vocx-fc
2a15bd18f6 Draft: reset the list of strings in the Label viewprovider
When the value of the `Text` is changed, in the Coin node
only the first element in the list of strings is updated,
the other elements remain the same, resulting in an incorrect
label.

So we empty the value of the Coin string with `setValue("")`,
and then we can assign the new string list, producing the correct
expected result.
2020-06-15 09:59:57 +02:00
Yorik van Havre
415b0dce25 Draft: Allow to define rounding value in DraftVecUtils.rounded 2020-06-11 14:15:04 +02:00
vocx-fc
327b306307 Draft: add some explanation on the properties of PathArray
The use of `App::PropertyLinkSubList` for `'PathSubelements'`
is a mistake because we could use a single `App::PropertyLinkSub`
to handle both `'PathObject'` and `'PathSubelements'` properties.

This commit doesn't change any code, it just adds comments
explaining the situation so that it is not forgotten,
and we remember to address it in the future.

Ideally we should migrate the objects, but we may also decide
to break compatibility with older `PathArrays` if both properties
can't be migrated easily.
2020-06-09 12:02:25 +02:00
carlopav
904f3408bc Draft: fixed wrong QT_TRANSLATE_NOOP usage in Draft Objects
.
2020-06-09 11:55:46 +02:00
Reinier Heeres
c0971eb5c1 Fix saving of DXF files (python3)
- Python3 does not allow to write strings to a file opened as "wb"; it
  expects bytes instead. Since ASCII DXF files are written using strings,
  the file should be opened as "w". Should be ok for python2 as well.
- See also issue 003862, https://tracker.freecadweb.org/view.php?id=3862
2020-06-09 11:53:02 +02:00
vocx-fc
c8c579b0d5 Draft: clean up draftgeoutil modules 2020-06-09 11:51:17 +02:00
vocx-fc
9271c9f84b Draft: clean up the order of the submodules in DraftGeomUtils
Import the modules inside `DraftGeomUtils.py` in increasing order
of complexity. For example, the basic module is `general`,
and `geometry`, `edges`, `faces`, `arcs`, and `cuboids`
after it.

On the other hand the `circles_apollonius` module requires
various of those dependencies, so we import it at the end.

We don't import any of the `circles_incomplete` functions
because these are incomplete and we need to implement
the dependency functions first.
2020-06-09 11:51:17 +02:00
vocx-fc
c700dc5d05 Draft: improve handling of Part::Vertex when used with PointArray
The `Part::Vertex` object has both `Placement`, and `X`, `Y`, `Z`
properties. The net displacement is the sum of both of these two
properties.

Previously, the `PointArray` would only use the `Placement`
which would produce a seemingly erroneous result
because `X`, `Y`, and `Z` would be ignored.
2020-06-05 13:21:02 +02:00
vocx-fc
565f2b35b4 Draft: move make_text function to its own module
Also perform several improvements such as PEP8 cleanup,
write complete docstring, type checking of the input arguments,
accepting a full placement to modify the position,
and deprecating the older call.

Update the Gui Command as well.
2020-06-05 13:20:35 +02:00
vocx-fc
7597dd0564 Draft: move more functions to draftgeoutils.general 2020-06-05 13:15:31 +02:00
vocx-fc
3bdd1310b3 Draft: move functions to draftgeoutils.circles_incomplete 2020-06-05 13:15:31 +02:00
vocx-fc
3476c73b3b Draft: move functions to draftgeoutils.circle_inversion 2020-06-05 13:15:31 +02:00
vocx-fc
0ba43a993e Draft: move functions to draftgeoutils.circles_apollonius 2020-06-05 13:15:31 +02:00
vocx-fc
627e665c5d Draft: move more functions to draftgeoutils.circles, part 2 2020-06-05 13:15:31 +02:00
vocx-fc
6ec6fb2ca1 Draft: move functions to draftgeoutils.circles, part 1 2020-06-05 13:15:31 +02:00
vocx-fc
7eee6ae4f6 Draft: move more functions to draftgeoutils.arcs 2020-06-05 13:15:31 +02:00
vocx-fc
7caa8d4dcf Draft: migrate older properties of PathArray 2020-06-05 13:14:46 +02:00
vocx-fc
f2f22e155b Draft: rename PathArray properties
`PathObj` becomes `PathObject`, `Xlate` becomes `ExtraTranslation`,
and `PathSubs` becomes `PathSubelements`.

Update `make_path_array` function and the Gui Command.
2020-06-05 13:14:46 +02:00
vocx-fc
f1bcffbc16 Draft: hide properties not used in the PathArray
Certain properties do not need to be shown in the property editor
when a particular `AlignMode` is chosen. This keeps the number
of properties displayed organized and easy to manage.
2020-06-05 13:14:46 +02:00
vocx-fc
572788edd7 Draft: set the properties of PathArray through functions 2020-06-05 13:14:46 +02:00
vocx-fc
9dd1c2efa5 Draft: cleanup logic of PathArray proxy object code
Return early from the `execute` method if no base or path exist.

Add method `get_wires` which internally uses `get_wire_from_subelements`
(renamed method), to get the edges from the path object,
and its subelements, if any. If no wires are found
return early from `execute`.

The final rotation applied to the copies will be the base rotation
of the base object's shape. The only exception is when the
`AlignMode` is `'Tangent'`; in this case, it performs
a pre-rotation with the `TangentVector`.
2020-06-05 13:14:46 +02:00
vocx-fc
835f4b424f Draft: clean up code, PEP8, and docstrings in PathArray
Test the inputs to the `make_path_array` function
and return `None` if there is a problem.

Now the make function accepts as input a `"String"` which must be
the `Label` of an object in the document, so it is easier to create
arrays quickly from the Python console.

Add the new parameters to the make function, `align_mode`,
`tan_vector`, `force_vertical`, and `vertical_vector`.
These properties were added to the proxy object in ff323ebdb5.

Add  message deprecating the older call `makePathArray`.

Adjust the GuiCommand accordingly. Now it uses the commit
mechanism of the parent `Modifier` class so that the executed
functions are recorded in the Python console.

Clean up the `PathArray` class as well.
2020-06-05 13:14:46 +02:00
vocx-fc
54e9ad9d41 Draft: move functions to draftgeoutils.cuboids 2020-06-03 15:22:09 +02:00
vocx-fc
7791ebe897 Draft: move more functions to draftgeoutils.faces 2020-06-03 15:22:09 +02:00
vocx-fc
f740fde964 Draft: move more functions to draftgeoutils.intersections 2020-06-03 15:22:09 +02:00
vocx-fc
7b3052fd76 Draft: move more functions to draftgeoutils.geometry 2020-06-03 15:22:09 +02:00
vocx-fc
85321f28da Draft: move more functions to draftgeoutils.wires 2020-06-03 15:22:09 +02:00
vocx-fc
66bc105979 Draft: move more functions to draftgeoutils.edges 2020-06-03 15:22:09 +02:00
vocx-fc
b77d477476 Draft: move more functions to draftgeoutils.general 2020-06-03 15:22:09 +02:00
hlg
0759436661 Arch/Draft: minor fixes 2020-06-03 14:50:17 +02:00
vocx-fc
f56c4fa67f Draft: separate the placement functions from the Array class
This way they can be tested individually in the Python console
without needing the `Array` class at all. In the future these
methods could be moved to `DraftGeomUtils` or to `draftfunctions`.
2020-06-03 14:47:44 +02:00
vocx-fc
7df2bb33c2 Draft: hide properties of other array types in Array class
Leave only the corresponding properties by examining
the value of `ArrayType`.
2020-06-03 14:47:44 +02:00
vocx-fc
d6fba74d2f Draft: set the properties of the Array through functions
Since the `Array` class handles three different types, they
have different sets of properties. We add them to specific functions
so that they are clearly identified.
2020-06-03 14:47:44 +02:00
vocx-fc
bde91ccf15 Draft: clean up code, PEP8, and docstrings for Array class
Added author of the `CircularArray` array type, "M. G. Berberich"
(berberic2) or "rynn" in the forum.
2020-06-03 14:47:44 +02:00
vocx-fc
5c273e7593 Draft: clean up code, PEP8, and docstrings for DraftLink
This class was created by realthunder during the `LinkMerge`,
in de66e563e0, to demonstrate how to use the `App::Link`
objects to create Link aware arrays.

It is used by `draftobject.array` (ortho, polar, circular)
and `draftobject.patharray` to create respective Link arrays.

This class is a bit mysterious. We need more documentation
on how the properties are being set, and how the code interacts
with the arrays that use it.
2020-06-03 14:47:44 +02:00