Add missing UI elements to support per face transparencies:
- Setting per face transparencies
- show transparency information in the appearance inspector
- expose alpha channel in material properties dialog
Because a PropertyMaterialList property is used now it makes no sense any more to pass a list of view providers to the dialog
as it's impossible to set the material at a certain index.
Therefore the dialog has been simplified and setting the material property must be done by the calling instance.
Improves the use of the ShapeAppearance property for the Part workbench.
removes DiffuseColor property
adds Python compatibility using custom attributes
transitions DiffuseColor to ShapeAppearance on open
Improved UI elements for setting object appearance, and appearance per face
Lays the foundation for future texture support
Uses new material system for appearance
Each feature object now has a property called ShapeMaterial that
describes its physical properties. If it has a shape, it has a
material.
The ShapeColor attribute is replaced by a ShapeAppearance attribute.
This is a material list that describes all appearance properties, not
just diffuse color. As a list in can be used for all elements of a
shape, such as edges and faces.
A new widget is provided to allow the user to select materials in a
consistent fashion. It can also launch the material editor with its
more advanced capabilities.
That is need on MacOS build as travis log is bigger than 50k lines
which breaks travis rules
And by the way deprecations are real
All file contains the same modification replace 0 to Qt::WindowFlags() when needed
as the class needs to be instantiated
Signed-off-by: vejmarie <jmverdun3@gmail.com>