Commit Graph

12 Commits

Author SHA1 Message Date
shai
bd3f0893fd Fix issue #14513 - simulation of partially selected operations not working. 2024-06-16 08:27:04 -05:00
Shai Seger
ff40ef3586 New Cam simulator based on low level OpenGL functions (faster and more precise) (#13884)
* Initial opengl test window

* added core files

* some fixes for code comparability with other platforms

* more compatibility cleanup

* add missing opengl libraries

* Basic simulation window works!

* try using different define

* fix wrapper for better compatibility

* Gui is now operational

* Finally SIM works on actual freecad models

* support drill commands

* cleanup python script and add tool profile generation

* Now using actual tools specified in the operation.

* support mouse wheel and freecad-style 3d navigation

* Support accuracy gauge

* remove endsimulation reference

* show simulation speed indicator

* apply clang-format

* apply changes suggested by code review

* gui items are loaded via QT resource system instead of hard coded

* use vector instead of pointer to pass tool profile points

* Fix some more formatting errors.
2024-05-22 10:16:34 -05:00
sliptonic
a0e4184c73 fix minor bugs with sanity report and job visibility (#14043) 2024-05-16 07:27:45 -05:00
sliptonic
92a9b3061d Merge pull request #13668 from Ondsel-Development/RefactorPostCommand
Refactor post command
2024-05-06 09:49:28 -05:00
sliptonic
205d6339cb Make Job gui work with new PostProcessor class 2024-05-03 10:16:41 -05:00
Brad Collette
33e82c3d21 refactor Sanity
Logic is more modular with many more unit tests.
Reduced dependence on GUI
Cleaner template structure
2024-04-27 17:28:15 -05:00
Chris Hennes
f47138c08a Merge pull request #13520 from wwmayer/fix_material
Fix further material issues
2024-04-22 11:16:44 -05:00
sliptonic
85cdc56e60 translation stuff 2024-04-18 17:38:12 -05:00
wmayer
113782f65e CAM: fix regressions with material handling
The ShapeAppearance is a list of materials and thus assigning a color with 'obj.ViewObject.ShapeAppearance.DiffuseColor = color'
is incorrect.
But doing it with 'obj.ViewObject.ShapeAppearance[0].DiffuseColor = color' doesn't work as expected because the
internal notification doesn't work with a list.

So, the only viable way is to revert the changes and do it by assigning the color to the 'ShapeColor' attribute.
2024-04-18 13:57:48 +02:00
David Carter
495a96a0f5 Material: Material appearance
Uses new material system for appearance

Each feature object now has a property called ShapeMaterial that
describes its physical properties. If it has a shape, it has a
material.

The ShapeColor attribute is replaced by a ShapeAppearance attribute.
This is a material list that describes all appearance properties, not
just diffuse color. As a list in can be used for all elements of a
shape, such as edges and faces.

A new widget is provided to allow the user to select materials in a
consistent fashion. It can also launch the material editor with its
more advanced capabilities.
2024-04-04 07:39:58 -05:00
sliptonic
e2f8477f53 fix edgecase with missing toolshape
If the toolshape isn't on the local system, Sanity would fail trying to get the thumbnail.
Now fails gracefully.
2024-03-12 11:57:02 -05:00
Brad Collette
d041482ab7 move Path to CAM 2024-03-04 11:18:41 -06:00