* Start of new dogbone dressup
* Added Instruction and tangents support for G2/3 moves
* Added Maneuver class to represent a set of moves and process them coherently
* Created kinks and verify their creation.
* Added dogbone detection and verification
* Simplified gcode strings
* Added horizontal t-bones generation
* Added support for vertical t-bone
* Consolidated t-bone creation
* Added support for pathLength
* Added support for tbone on short edge
* Added support for long edges
* Added support for dogbones
* Fixed dogbone for non-horizontal lead-in
* Horizontal bone adaptive length tests
* Fixed dogbone angle and adaptive length
* Some code cleanup
* Added adaptive length tests for dogbones
* Split base data classes into their own PathLanguage module.
* Splitting dogboneII implementation into its constituents
* Moved adaptive length into DogbonII module
* Separate dogboneII generator test cases and changed interface to allow for dynamic length calculations
* Unit tests for length calculation
* Initial DogboneII unit test
* Unit tests and fixes for plunge move handling
* Unit tests for the remaining styles and incision strategies
* Basic DogboneII gui
* Added support for markers
* Better color and selection scheme for markers
* Cleaned up import statements
* Added DogboneII to Path WB init
* Support for dogbone on dogbone and fixed t-bone generation
* Fixed t-bone on short leg bones
* Fixed tbone on short edge when short edge is m1
* Fixed t-bone on long edge for m0/m1 and CW/CCW
* Removed redundant code
* Removed redundant 'Dress-up' from menu entries
* black code formatting
* added generator to cmake
* Fixed typos
An assertEqualLocale function has been added to replace , by . in the values impacted by the locale with before comparison with the expected string containing a . as decimal separator.
Works fine