Commit Graph

6 Commits

Author SHA1 Message Date
David Carter
09f67f2f6b Material: Material editor enhancements
Continues the work of the material subsystem improvements.

This merge covers the continued development of the material editor. The
primary improvements are the addition of new data types, a new
appearance preview UI, and changes in the array data types.

New data types were added to support more advanced workflows, such as
the Render Workbench.The Image datatype allows the material to embed
the image in the card instead of pointing to an image in an external
file. Multi-buyte strings span multiple lines as the name implies.
It preserves formatting accross those lines. Also several list types
are now supported, with the primary difference being the editors.
List is a list of strings, FileList is a list of file path names, and
ImageList is a list of embedded images.

For the appearance preview, the UI now uses the same Coin library as
is used in the documents, meaning the preview will look exactly the
same as the material will be shown in the documents.

The array data types are now more complete. The default value wasn't
being used as originially envisioned and was tehrefore removed. For
3D arrays, the Python API was implemented.

There were a lot of code clean ups. This involved removing logging
statements used for debugging during development, reduction of lint
warnings, and code refactoring.

The editor can automatically convert from previous format files to the
current format. This has been extended to material files generated by
the Render WB. Old format files are displayed in the editor with a
warning icon. Selecting one will require saving the file in the new
format before it can be used.
2023-12-06 08:48:34 -06:00
Jolbas
caac68472b Improved font handling Navigation cube
Also adding anisotropy texture mapping for better readability on steep angles.
2023-06-06 22:59:20 -04:00
Jolbas
8abd6d0870 Refactor Navigation Cube
-Use std commands in menu coming with icons
-Only draggable if activated in menu
-Remove textures except labels and used gl fill instead
-Borders on surrounding buttons
-Fix some openGL issues
-Remove duplicate parameter managment. Kept and improved the one in View3DSettings
-Remove lots of other redundant code
-Replaced FontSize param with FontZoom and enabled auto zoom/size on labels.
-Merged BorderColor and TextColor to single EmphaseColor parameter
-Merged ButtonColor and FrontColor to BaseColor parameter
-Added ChamferSize parameter to control edge and corner size
-Use glDrawArrays() innstead of glBegin() and glEnd()
-Draw butt ends on RGB coordinate system
-Fixe issues where cube switch corner on resize window
2023-04-24 12:19:10 +02:00
wmayer
21b2f97ab0 Gui: extend class View3DSettings so that it can be used for AbstractSplitView
AbstractSplitView then no longer needs to be derived from ParameterGrp::ObserverType and reimplement onChange() and thus removes a lot of code duplication
2023-04-04 18:44:27 +02:00
wmayer
bb1de399ad Gui: add function View3DSettings::stopAnimatingIfDeactivated() 2023-02-26 16:20:58 +01:00
wmayer
94f3a476a9 Gui: refactor View3DInventor and move handling of settings to separate classes 2023-02-26 15:17:39 +01:00