* Add Draft workbench to .pre-commit-config
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* Draft: Update Draft example file
Fixes#23198
I have added osifont-lgpl3fe.ttf to the example folder. The ShapeString in draft_test_objects.FCStd references it using a
relative path. I am not sure if including the font here is allowed though.
Additionally: The example file showed up an error in view_wire.py. It is also used for fillets (which do not have a Points property).
* Updated
* Also use a relative path for the PAT file.
* Subfolder for the PAT and TTF files.
* Update CMakeLists.txt
* Update CMakeLists.txt
* Update CMakeLists.txt
* Update CMakeLists.txt
* Update CMakeLists.txt
* Update CMakeLists.txt
* Update additional files
* The LineColor and LineWidth properties are removed from Text objects.
* Arrow properties are added by the ViewProviderDraftAnnotation class only. This avoids code duplication.
* gui_annotationstyleeditor.py fix except
* view_draft_annotation.py fix except
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* Draft: implement DraftLabelGuiTools
TODO:
1- support for custom StraightDirection with any number of points
2- fix EditNode positions when the label is inside a Part
* Draft: enable Draft Edit for Draft Label object
TODO:
Make the edition possible also with double-click in the tree view
* Draft: Trigger Edit on double click on Label in the tree view
Fix part 1/2 of comment https://github.com/FreeCAD/FreeCAD/pull/13445#issuecomment-2079672899
* Draft: Edit Label: enable to move one or move both nodes
The following apply to both edit points of the straight segment:
- If a point is moved exactly on the direction of the straight segment (set the WP to the Label object and use Shift key while moving the node), then it's length is changed without moving the other point.
- If a point is moved in any other direction, both points are moved and the straight segment's length is unchanged
Part 2/2 of https://github.com/FreeCAD/FreeCAD/pull/13445#issuecomment-2079672899
Draft Label ViewObject.Justification property was overriden by Object.StraightDistance property. The Justification in the 3D view was reset after recompute. This commit fixes the problem by setting Object.StraightDistance automatically when ViewObject.Justification is changed and vice versa. Also fixes the frame position when Justification is Center.
Fixes#19993.
* To determine the `FlipText` value the normal (either the working plane Z axis or its reverse) and the working plane X axis are used.
* A new fine-tuning parameter `DimAutoFlipText` can be used to disable the functionality. Its default value is `True`.
* The `FlipText` property did not work for angular dimensions and the `TextSpacing` property of angular dimensions was not multiplied by `ScaleMultiplier`. This has been corrected.
Fixes#13324.
The Edit option is available from the Tree view context menu, but you can also double-click the clone in the Tree view.
The task panel is based on that of the Draft Scale command. The "Uniform scaling" checkbox is (un)checked depending on the current scaling of the clone.
* Draft: allow objects in layers to have overrides
Fixes#17844.
1. When an object is put in a layer it always adopts the properties of that layer.
2. Properties of the object that are subsequently changed are considered overrides.
3. When the properties of the layer, or the object in the layer, are then changed so that they match again, there is no longer an override, and properties are synced again.
4. The layer and the layer container object get an extra Tree view context menu option "Reassign properties of layer"/"Reassign properties of all layers".
The current Draft_Layer.svg icon shows multiple layers. It is used for the Draft_Layer command but also for the LayerContainer. This is confusing. There should be separate icons, one with a single layer and one with multiple layers.
* Draft: make move, rotate and scale commands link-aware
Fixes#12836.
Fixes#15681.
These changes are presented as a single ('big') PR because the mentioned commands have several similarities. Working on them seperately would have made less sense.
The commands have been made 'link-aware' meaning they can now handle Links and objects in linked containers.
This required several changes in the following main files. For each command all options are handled by a single function now (the `move`, `rotate` and `scale` functions). This was the only reasonable solution to correctly handle nested placements. As a result there is no longer a need to build very complex 'cmd' strings in the gui_*.py files (which is a good thing IMO).
Main files:
* move.py
* rotate.py
* scale.py
* gui_move.py
* gui_rotate.py
* gui_scale.py
* gui_trackers.py
The following files have also been updated:
* Draft.py: Imports updated.
* DraftGui.py: If `CopyMode` is changed the ghosts have to be updated. The move and rotate commands now also show previews of movable children. But since those are not copied they should be removed from the ghosts if `CopyMode` is changed to `True`.
* utils.py: Some helper functions have been added. An existing helper function (only used internally) has been renamed.
* gui_utils.py: The `select` function has been updated to accept a list of tuples to allow the reselection of nested objects.
* clone.py: A new property `ForceCompound`, necessary for non-uniform scaling, has been added.
* join.py: The `join_wires` function now returns the resultant wire objects.
* task_scale.py: Updated to allow negative scale factors. Support for `SubelementMode` preference added.
* dimension.py: `transform` methods added.
* layer.py: `get_layer` function added.
* svg.py: Updated to use `get_layer`.
* view_text.py: Instead of two added `coin.SoTransform()` nodes the main transform node is used instead. This was done so that ghosts of Draft Texts can be handled properly without requiring dedicated code in gui_trackers.py.
Notes:
* Support for "App::Annotation" is limited. Only their `Position` is handled (by the move and rotate commands).
* Support for "Image::ImagePlane" has been removed from the scale command. The object has its own calibrate feature (see https://wiki.freecad.org/Std_Import).
* Copies and clones are always created in the global space.
* Fix several unit test issues.
* Reset value that was changed while testing
* Rebase and update test_modification.py
* Reintroduce scaling of image planes
If `get_diffuse_color` returned a list with a single color, the list was wrongly multiplied. Regression introduced in V0.21, but in that version the error was masked by how Core handled the diffuse color.
Fixes#17052.
The fix in #16212 only checks the LayerContainer for layers. Since we do not stop users from moving layers out of that container, we should search the whole document instead.
Fixes: #16201.
* Place objects in layer all at once rather than one at a time.
This reduces (by a factor of the number of objects in the layer) the number of times that the layer contents are traversed to set the properties of the contained objects.
This means the layer insertion of O(n) rather then O(n^2) on the number of objects.
Also remove a loop invariant in view_layer so the chidren are not traversed if colours or appearnces are not inherited from the layer.
Fixes#15732
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Fixes: #16201
Changing the Group property type of layers to `App::PropertyLinkListHidden` also means that they longer occur in the InList of nested objects. This side-effect was missed in #14506.
Fixes#14804
Added (also don't make sense for a point object):
* AngularDeflection
* DrawStyle
* Pattern
* PatternSize
Removed:
* DiffuseColor (property no longer exists)
* LineMaterial (already hidden by default)
Discussion: #13657.
This PR adds the ShapeAppearance view property to Draft Layers.
The DefaultShapeColor is used for the DiffuseColor of the ShapeAppearance material. Other material properties are not based on the preferences when a layer is created.
The old ShapeColor and Transparency properties remain (ShapeColor as a hidden property) and are kept in synch with the ShapeAppearance. This is consistent with how ShapeAppearance is implemented in Core.
The gui_layers.py and make_layer.py files do not have to be changed. They manipulate the vobj via the mentioned old properties.
Uses new material system for appearance
Each feature object now has a property called ShapeMaterial that
describes its physical properties. If it has a shape, it has a
material.
The ShapeColor attribute is replaced by a ShapeAppearance attribute.
This is a material list that describes all appearance properties, not
just diffuse color. As a list in can be used for all elements of a
shape, such as edges and faces.
A new widget is provided to allow the user to select materials in a
consistent fashion. It can also launch the material editor with its
more advanced capabilities.
These messages were perhaps originally intended as a debuggin aid but now add clutter to the output panes. Remaining messges are mostly the result of methods to display attributes of an object (which one could call from the Python console) or actually provide some information which would not be obvious from the circumstances
The current make_layer function has a `None` default for the shape color and the line color. With that value the current preference is used. This, and how the function is called, results in some confusing behaviors:
* Newly created layers will only use 2 values from the preferences when they might use 5. The latter makes more sense for the end-user IMO.
* Layers created during DXF import (for example) will have a different shape color depending on the current preferences.
* The make_layer function may reapply colors that have already been set by the view provider.
To solve this all view property related function parameter have been changed to a not None value. If a None value is supplied the view property as set by the view provider is not changed. The Layer Manager has been updated accordingly.
I realize that calling a function with 6 None values is not very convenient, but think it is the solution that is least likely to break other exiting code.
Additionally:
* Removed the makeLayer function. Layers were introduced in V0.19 when the naming scheme was changed to "make_*". Maybe it was created by mistake, or before the actual renaming operation started, but it is safe to remove it now.
* Removed overly verbose messages.
* gui_layers.py had a missing import (result of a previous V0.22 PR): `from draftutils import utils`.
* DisplayMode controlled by new pref DefaultAnnoDisplayMode. This replaces the old dimstyle pref.
* LineSpacing pref is now used when creating annotations. Will be added to prefs ui later.
* format_object no longer changes FontSize as this conflicted with the height parameter in the make_text function.
* make_text function updated.
Additionally:
* Added the DimShowLine preference. Layout of the tab will be updated later.
* Improved handling of DraftAnnotationScale preference: catch division by zero and use it for the default anno style.
Since Py3.11 the methods names __setstate__ and __getstate__ conflict with the method names added to the object class.
Thus rename them to 'loads' and 'dumps'