Commit Graph

10 Commits

Author SHA1 Message Date
marioalexis
c840a908e1 Material: Propagate changes to MaterialTreeWidget even if UUID does not change 2024-11-10 12:33:28 -03:00
David Carter
00cc1347b8 Materials: Catch correct error
When the UUID is set to a non-existent material, it was Catching
Materials::ModelNotFound instead of Materials::MaterialNotFound
2024-07-15 11:11:18 -05:00
David Carter
a1ab9e73ab Reduce Linter warnings 2024-07-04 11:49:45 -04:00
David Carter
049204db52 Materials: Material selector doesn't have minimum size set
Add properties for setting a minimum size with reasonable defaults.
Notify the user when the tree is expanded or contracted to allow
for container resizing.
2024-06-17 11:30:01 -04:00
David Carter
37f7ccb5e0 Materials: Tree Widget selection change
Remove notification when a foldder is selected
rather than a material
2024-06-03 10:52:54 -05:00
David Carter
5feb963f9d Material: Appearance Updates 2
Improves the use of the ShapeAppearance property for the Part workbench.

    removes DiffuseColor property
        adds Python compatibility using custom attributes
        transitions DiffuseColor to ShapeAppearance on open
    Improved UI elements for setting object appearance, and appearance per face
    Lays the foundation for future texture support
2024-06-01 19:57:16 -05:00
David Carter
4dcd810ac5 Material: Material Preferences
Updates the material preferences including selecting a default material

Preferences adds some options for what gets displayed in the Materials editor.
The option to use the legacy editor is removed in favour of the new
editor.

A new preference page has been added that allows the user to select a
default material. This will then be assigned to any newly created object. In
support of this, a new widget PrefsMaterialTreeWidget has been added as an
extension of the MaterialTreeWidget to automatically save and restore the
selected material.
2024-05-13 11:14:55 -05:00
David Carter
9f43b0ff76 Material: MaterialTreeWidget usability enhancements
Improves the MaterialTreeWidget beyond minimum viable product.

- Filters can now be filter lists to allow a variety of filtering
	options.
- User preferences allow the inclusion/exclusion of favorites and
	recents.
- Widget state such as expansion, tree expansions, etc are saved and
	restored.
- show current appearancee material when editing.
- implements a python interface

#fixes 13421: always opens full tree
2024-04-22 11:11:39 -05:00
wmayer
f254baa65f Material: fixes several issues
* fix warning -Wunused-variable
* fix warning -Wreorder-ctor
* fix warning -Wunused-but-set-variable
* fix uic warning for DlgDisplayProperties.ui
* rename the target MateriaTestLib ALL (note the typo and the already existing MaterialTestLib ALL) to MaterialTest ALL
  drop the hard dependency to the Part module: The document is checked for a property ShapeMaterial of type Materials::PropertyMaterial.
  An alternative could be to cast to GeoFeature and use the methods getMaterialAppearance() and setMaterialAppearance()
2024-04-05 10:08:06 +02:00
David Carter
ba20441935 Material: Material appearance
Uses new material system for appearance

Each feature object now has a property called ShapeMaterial that
describes its physical properties. If it has a shape, it has a
material.

The ShapeColor attribute is replaced by a ShapeAppearance attribute.
This is a material list that describes all appearance properties, not
just diffuse color. As a list in can be used for all elements of a
shape, such as edges and faces.

A new widget is provided to allow the user to select materials in a
consistent fashion. It can also launch the material editor with its
more advanced capabilities.
2024-04-04 07:39:58 -05:00