Commit Graph

69 Commits

Author SHA1 Message Date
David Carter
89049add9e Materials: Physical property attributes
Add dynamic attributes to report the physical attributes of a part that
are automatically recalculaated when the shape or material changes.
These values are accessible from the part data display and as attributes
within Python
2024-11-25 18:00:29 +01:00
wmayer
9126e7e9c8 Material: Replace YAML::LoadFile() with YAML::Load()
YAML::LoadFile() cannot be used on Windows because it doesn't support UTF-16 to load a file from an arbitrary location

This fixes #17097
2024-11-09 10:23:17 -05:00
wmayer
22519cc282 Material: Set more meaningful message for some exception types 2024-11-09 10:23:17 -05:00
shai
f43444c03e Fix issue #17035 2024-10-07 08:35:43 -05:00
David Carter
669c82fecd Materials: ShapeMaterial not properly restored
The ShapeMaterial variable was not being properly restored. It's UUID
was restored but the material was not being loaded and set
2024-09-20 08:04:13 -05:00
wmayer
59c1ccec3e Material: Prepare for clang-format 2024-08-26 19:49:48 +02:00
David Carter
450ec1ad8c Rename *Impl.py to Imp.py 2024-08-25 19:32:02 -05:00
luzpaz
a71f49f4f6 Fix trailing newlines and minor typo fixes 2024-07-23 16:16:30 +02:00
Chris Hennes
d01ce32a1f Update for LibPack3 (#10337)
* cMake: Add base support for LibPack3

Minor changes to FreeCAD source code to support compiling with Qt 6.5 on MSVC,
and changes to cMake setup to support the new Libpack.

* NETGENPlugin: Fix compilation with MSVC and OCCT 7.8

* Material: Switch to Wrapped_ParseTupleAndKeywords for /fpermissive- on MSVC

* Base: Prevent accidental definition of MIN and MAX by MSVC

* cMake: Prevent accidentally finding an old LibPack

* Material: Wrap another ParseTuple call

* OCCT: Modify includes for 7.8.x

* Part: Change TNP code to use Wrapped_ParseTupleAndArgs

* Spreadsheet: Workaround for MSVC macro pollution

* Mesh: Workaround for MSVC macro pollution

* Base: Remove extra MSVC flag (moved to CMake)

* Tests: Fix compiling with /permissive-

* FEM: Fix Qt warnings about duplicate element names

* cMake: Ensure major version numbers are set

* Address review comments.

* cMake: Further tweaks for LibPack3

* cMake: Modify specification of compiler flags for MSVC

* Main: Remove QtQuick testing code

* cmake: Find Boost before SMESH (which uses it)

* Fixes for LibPack2

* cMake: Another try at importinhg VTK cleanly
2024-06-24 18:25:05 +02:00
sliptonic
e755fc1a5a Machining model and materials (#14460)
* Machining model and materials

Adds a few machinability material model
and a couple materials.  There's a button in the job dialog
to assign a material.

The sanity report is updated to display the surface speed for assigned materials

* improving the machinability model

* Introduce MaterialConstant for the machinability model

This constant is required to calculate the actual specific cutting force
from the normalized value. It determines how the actaual value varies
when the actual chip thickness gets further away from the normalization
point.

* Rename some machinability properties

- SpecificCuttingForce becomes UnitCuttingForce to clearer differentiate
between normalized and actual specific cutting force. The term unit
cutting force is used less often in literature, but
NormalizedSpecificCuttingForce as property name is too long for my taste.
- MaterialConstant becomes ChipThicknessExponent, as "material constant"
is just too generic for our context. In literature, this constant is most
often just used as the symbol m_c.

---------

Co-authored-by: Jonas Bähr <jonas.baehr@web.de>
2024-06-17 11:25:55 -05:00
David Carter
5bb5c2a9cf Materials: Inheritance API
API changes to inherit a material
2024-06-03 11:18:29 -05:00
David Carter
8b5a3b1124 Material: Appearance Updates 2
Improves the use of the ShapeAppearance property for the Part workbench.

    removes DiffuseColor property
        adds Python compatibility using custom attributes
        transitions DiffuseColor to ShapeAppearance on open
    Improved UI elements for setting object appearance, and appearance per face
    Lays the foundation for future texture support
2024-06-01 19:57:16 -05:00
wmayer
4185605d5e clang/gcc: Add build option FREECAD_WARN_ERROR to force to make warnings into errors 2024-05-29 13:37:07 +02:00
David Carter
4f9b441604 Materials: Correct issue with UTF8 path
The YAML library is unable to open files with UTF8 paths
2024-05-29 10:54:03 +02:00
David Carter
1bcf8ac9dc Material: Material Filter API (#14292)
* Naterial: Material Filter API

Adds a material filtering function to the
MaterialManager Python object

* Remove whitespace
2024-05-27 12:00:39 -05:00
David Carter
7d3f6e2ad1 Materials: Editor UI enhancements
When creating a new material, assigning the basic
rendering model to the material resulted in an all
black color. This will now be assigned the default
color as specified in the preferences.

The name of the material Properties tab has been
changed to Physical for improved consistency in
the user interface.
2024-05-27 11:35:00 -05:00
David Carter
51be8e7b4e Material: Appearance and Material inspectors
Dialogs to view the Appearance and Material properties of an object

These inspectors are intended to be used when debugging Appearance and
Material issues in a model.

The Appearance inspector displays the appearance properties of an
object. This will be more useful once PR 13792 is merged which migrates
parts to use ShapeAppearance instead of DiffuseColor. This shows each
of the appearance properties per face for the object.

The Material inspector shows the material, models, and properties
assigned to a model. It displays useful debugging information such as
the UUID and file paths associated with eacch of the items. This is
useful when finding and resolving model conflicts.

The material inspector now gives the option of copying the information
to the clipboard.
2024-05-27 10:50:35 -05:00
David Carter
db3701193b Material: Material API fixes
Corrects an issue in the API where a new material may not have a UUID.
Corrected the test case to reflect the changes and better document the
process.

Added a test case for material filters.
2024-05-20 10:43:02 -05:00
Johannes Wüller
0e24e121eb Fix backwards-compatible Qt6 warnings 2024-05-13 11:39:24 -05:00
David Carter
f9eb6c2c68 Material: Material Preferences
Updates the material preferences including selecting a default material

Preferences adds some options for what gets displayed in the Materials editor.
The option to use the legacy editor is removed in favour of the new
editor.

A new preference page has been added that allows the user to select a
default material. This will then be assigned to any newly created object. In
support of this, a new widget PrefsMaterialTreeWidget has been added as an
extension of the MaterialTreeWidget to automatically save and restore the
selected material.
2024-05-13 11:14:55 -05:00
wmayer
8742c37131 Material: Fix memory leaks 2024-05-08 20:01:54 +02:00
David Carter
20e7deb86a Material: Expanded Python API (#13829)
Expands the Python API to allow for material creation. With test cases.
2024-05-06 11:34:51 -05:00
sliptonic
d977689b47 Merge pull request #13529 from davesrocketshop/hardness_units_pr
Materials: Update Material Models
2024-05-06 10:43:32 -05:00
wmayer
a644f75d53 Material: Fix several memory leaks caused by cyclic references
The class MaterialLibrary has a shared pointer to its Material objects and the class Material has a shared pointer to the MaterialLibrary.
The class MaterialManager owns all MaterialLibrary and Material objects in static containers. To resolve the cyclic references the method
cleanup() has been added.

The class ModelLibrary has a shared pointer to its Model objects and the class Model has a shared pointer to the ModelLibrary.
The class ModelManager owns all ModelLibrary and Model objects in static containers. To resolve the cyclic references the method
cleanup() has been added.

The Materials module registers a function to App::CleanupProcess that calls the above cleanup() methods.
NOTE: This registration is only done in debug mode mainly to satisfy memory checkers
2024-04-25 15:47:09 +02:00
wmayer
5f46ee4f14 Material: Fix two direct memory leaks in ModelLoader::addToTree and ModelLoader::loadLibrary 2024-04-25 15:45:15 +02:00
David Carter
3f825e7ac3 Material: MaterialTreeWidget usability enhancements
Improves the MaterialTreeWidget beyond minimum viable product.

- Filters can now be filter lists to allow a variety of filtering
	options.
- User preferences allow the inclusion/exclusion of favorites and
	recents.
- Widget state such as expansion, tree expansions, etc are saved and
	restored.
- show current appearancee material when editing.
- implements a python interface

#fixes 13421: always opens full tree
2024-04-22 11:11:39 -05:00
wmayer
2d24fca530 Gui: Read material colors from settings 2024-04-19 11:13:59 +02:00
David Carter
b331a9f7a2 Material: Problems editing Quantity properties
There were several issues here, not just one. The following are fixed:

Incorrect display of Quantity items (NaN)
Editing and updating quantity items
Editing and updating items on the first row.

There are still issues with editing lists, but these were known issues at the time of initial merge. This has been split out into issue #13435

fixes #13020
2024-04-18 23:48:05 -05:00
David Carter
553ba50b67 Materials: Update Material Models
Several minor material updates:
- Separate Hardness from LinearElastic model
- Add UUID definitions for FEM dependent models
- Update unit tests
2024-04-18 20:18:50 -04:00
David Carter
f950a0c086 Material: Compatibility with older FCMat files
Provides compatibility loading older files outside the context of
a library.

Older material files were loaded by specifying a path. The new
material system used the path to associated the material with a
library, which may not be appropriate for legacy files. This change
allows the use of materials outside of a library.

Additionally, legacy files often have name/value pairs not part of the
standard list of properties. Since these were unable to be mapped to
a model property they were ignored. Materials now maintain a legacy
map to hold properties not associated with a property model. These
properties are considered transient and will not be saved. It is not
intended for this feature to be used as a generic container for
properties not mapped to an appropriate model.

Fixes #13302
2024-04-15 18:05:18 +02:00
David Carter
495a96a0f5 Material: Material appearance
Uses new material system for appearance

Each feature object now has a property called ShapeMaterial that
describes its physical properties. If it has a shape, it has a
material.

The ShapeColor attribute is replaced by a ShapeAppearance attribute.
This is a material list that describes all appearance properties, not
just diffuse color. As a list in can be used for all elements of a
shape, such as edges and faces.

A new widget is provided to allow the user to select materials in a
consistent fashion. It can also launch the material editor with its
more advanced capabilities.
2024-04-04 07:39:58 -05:00
ppphp
ecf6532969 fix for yaml version 2024-04-01 16:46:57 -05:00
Adrián Insaurralde Avalos
5a960792e5 Material: fix windows debug builds
Material: fix cmake linking of yaml-cpp<0.7.0
write version in final report
2024-04-01 10:38:23 -05:00
David Carter
48bfd227ac Material: Material editor enhancements
Removes localization from the material card dictionary.

Fixes #12935

The previous card implementation transferred strings directly to the
card dictionary without interpretation. The new material system parses
the file data, producing a dictionary for compatibility. The new
dictionaries localized the strings which is incorrect. This PR
removes that localization.
2024-03-14 22:14:58 -05:00
David Carter
de168aae27 Add property models for FEM 2024-03-04 00:50:32 -05:00
David Carter
e9b43a0f83 Material: Material editor enhancements
Improves compatibility when using the legacy editor.

Corrects a number of issues that prevented saved files from being displayed when using the legacy editor.

Reduces the verbosity of console messages.
2024-02-05 08:46:04 -06:00
marioalexis
f34861c99b Material: Avoid potential dependency of core system on application module 2024-02-04 16:42:39 -06:00
marioalexis
f19735b702 Material: Use "et" format unit to parse path 2024-01-29 22:07:58 +01:00
marioalexis
723159d2f5 Material: Return new reference to Python boolean 2024-01-29 22:07:58 +01:00
marioalexis
c6911695e7 Material: Initialize types 2024-01-22 08:53:38 -06:00
Chris Hennes
b164457a30 Materials: Correct PreCompiled.h includes in App 2024-01-21 09:52:55 -07:00
Ladislav Michl
a85db2c1d6 Material: fix Qt6 build failure
QRegExp has been replaced with QRegularExpression and isn't part of the base of Qt6 any more
2024-01-14 11:08:10 +01:00
David Carter
343f1b01a0 Material: Material editor enhancements (#11764)
Continues the work of the material subsystem improvements.

Add support for embedded SVG files. These are not the same
as image files so need to be handled differently.

Add the ability to filter materials in the editor when called from
code. This allows programs to select objects supporting specific
models, complete models, older models, etc.

Updated tests, and refactored code.

New models and materials supporting patterns such as used by the
TechDraw workbench.

fixes #11686 - checks for the presense of a model property before
assinging a value. This can happen when a required model definition is
not available.

---------

Co-authored-by: Chris Hennes <chennes@pioneerlibrarysystem.org>
2024-01-06 18:11:53 -06:00
David Lanzendörfer
7ad74e1a73 Adding version check (#11795)
* Adding version check

* Add compat component for Qt6

* Remove too many qts

* Fix include path

---------

Co-authored-by: David Lanzendörfer <leviathan@libresilicon.com>
2024-01-05 11:08:13 -06:00
David Carter
09f67f2f6b Material: Material editor enhancements
Continues the work of the material subsystem improvements.

This merge covers the continued development of the material editor. The
primary improvements are the addition of new data types, a new
appearance preview UI, and changes in the array data types.

New data types were added to support more advanced workflows, such as
the Render Workbench.The Image datatype allows the material to embed
the image in the card instead of pointing to an image in an external
file. Multi-buyte strings span multiple lines as the name implies.
It preserves formatting accross those lines. Also several list types
are now supported, with the primary difference being the editors.
List is a list of strings, FileList is a list of file path names, and
ImageList is a list of embedded images.

For the appearance preview, the UI now uses the same Coin library as
is used in the documents, meaning the preview will look exactly the
same as the material will be shown in the documents.

The array data types are now more complete. The default value wasn't
being used as originially envisioned and was tehrefore removed. For
3D arrays, the Python API was implemented.

There were a lot of code clean ups. This involved removing logging
statements used for debugging during development, reduction of lint
warnings, and code refactoring.

The editor can automatically convert from previous format files to the
current format. This has been extended to material files generated by
the Render WB. Old format files are displayed in the editor with a
warning icon. Selecting one will require saving the file in the new
format before it can be used.
2023-12-06 08:48:34 -06:00
Chris Hennes
fa65438556 Core: Enable compiling with MSVC /permissive- (#11014)
* Base: Fixes for MSVC permissive-

* App: Fixes for MSVC permissive-

* Gui: Fixes for MSVC permissive-

* Main: Fixes for MSVC permissive-

* Fem: Fixes for MSVC permissive-

* Material: Fixes for MSVC permissive-

* Part: Fixes for MSVC permissive-

* Mesh: Fixes for MSVC permissive-

* Points: Fixes for MSVC permissive-

* Robot: Fixes for MSVC permissive-

* TechDraw: Fixes for MSVC permissive-

* Path: Fixes for MSVC permissive-

* Core; Changes per review comments

* TD: Revision from wandererfan

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2023-11-27 17:37:29 +01:00
wmayer
b9899b2dd8 Material: add QRegularExpression to PCH 2023-11-27 00:34:43 +01:00
wmayer
ab8be62f2f Material: fix Qt6 build failure and minor optimizations 2023-11-22 01:48:07 +01:00
wmayer
de7c598b33 MSVC: fix warnings about unused variable 2023-11-21 23:10:03 +01:00
David Carter
0a094d4872 Material: Continued Material enahncements
Continues the work of the material subsystem improvements.

Several important items are included in this merge. In terms of new
capabilities, this merge adds List and MultiLineString as valid
property types, complete with editing dialogs. This will help with
backwards compatibility for external workbenches, such as Render.

Stability has been a big focus. New unit tests help to verify features
work as expected. Bugs have been fixed and crashes avoided.

Material cards have had a renaming to their tree structure. For
example, 'StandardMeterials' is redundant, so this was renamed to
'Standard'. The cards themselves are more compliant fully passing the
yamllint tests.

More soon.
2023-11-20 12:19:29 -06:00