Continues the work of the material subsystem improvements.
Add support for embedded SVG files. These are not the same
as image files so need to be handled differently.
Add the ability to filter materials in the editor when called from
code. This allows programs to select objects supporting specific
models, complete models, older models, etc.
Updated tests, and refactored code.
New models and materials supporting patterns such as used by the
TechDraw workbench.
fixes#11686 - checks for the presense of a model property before
assinging a value. This can happen when a required model definition is
not available.
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Co-authored-by: Chris Hennes <chennes@pioneerlibrarysystem.org>
Continues the work of the material subsystem improvements.
This merge covers the continued development of the material editor. The
primary improvements are the addition of new data types, a new
appearance preview UI, and changes in the array data types.
New data types were added to support more advanced workflows, such as
the Render Workbench.The Image datatype allows the material to embed
the image in the card instead of pointing to an image in an external
file. Multi-buyte strings span multiple lines as the name implies.
It preserves formatting accross those lines. Also several list types
are now supported, with the primary difference being the editors.
List is a list of strings, FileList is a list of file path names, and
ImageList is a list of embedded images.
For the appearance preview, the UI now uses the same Coin library as
is used in the documents, meaning the preview will look exactly the
same as the material will be shown in the documents.
The array data types are now more complete. The default value wasn't
being used as originially envisioned and was tehrefore removed. For
3D arrays, the Python API was implemented.
There were a lot of code clean ups. This involved removing logging
statements used for debugging during development, reduction of lint
warnings, and code refactoring.
The editor can automatically convert from previous format files to the
current format. This has been extended to material files generated by
the Render WB. Old format files are displayed in the editor with a
warning icon. Selecting one will require saving the file in the new
format before it can be used.
Continues the work of the material subsystem improvements.
Several important items are included in this merge. In terms of new
capabilities, this merge adds List and MultiLineString as valid
property types, complete with editing dialogs. This will help with
backwards compatibility for external workbenches, such as Render.
Stability has been a big focus. New unit tests help to verify features
work as expected. Bugs have been fixed and crashes avoided.
Material cards have had a renaming to their tree structure. For
example, 'StandardMeterials' is redundant, so this was renamed to
'Standard'. The cards themselves are more compliant fully passing the
yamllint tests.
More soon.
Continues the work of the material subsystem improvements.
This merge covers the continued development of the material editor. The
primary improvements are in the handling of 2D and 3D array properties.
These properties are now fully editable, and can be saved and restored.
The cards now separate the author and license. These were previously
saved as a single item. Future support will be provided for standard
open source licenses.
Saving operations validate the cards to ensure UUIDs of materials are
considered. Warnings are given when a save could potentially impact the
models, such as saving over a material instead of creating a new
instance.
The editor is still not complete. There are a number of functional
elements, such as drag/drop operations, folder creation, and deletion
operations that need to be added to the main tree. State needs to be
saved and restored to improve the user experience. The appearance
preview also needs significant work. This will be handled in a future
PR.
Rework of the material handling system.
This first part concntrates on a rework of the material cards.
Rather than use a fixed list of possible properties, properties can
be defined separately in their own files and mixed to provide a
complete list of possible properties. Properties can be inherited.
The cards then provide values for the properties. These can also
be inherited allowing for small changes in cards as required.
The new property definitions are more extensive than previously.
2 and 3 dimensional arrays of properties can be defined. Values
are obtained by calling an API instead of reading from a dictionary.
For compatibility, a Python dictionary of values can be obtained
similar to how it was done previously, but this is considered a
deprecated API and won't support the newer advanced features.
The editor is completely reworked. It will be able to edit older format
material cards, but can only save them in the new format.
For testing during the development phase, a system preference can
specifiy wether the old or new material editors are to be used. This
option will be removed before release.
- at the moment you get several warnings about missing icons when starting the Material editor
The reason is that they are not registered in CMake
- also remove icon from Material icon editor. As it is a child of FreeCAD it should have the same FreeCAD icon as all other FreeCAD widgets.
- also fix warning about too short variable name
In CMake 3.0 the policy CMP0050 was introduced where it could be set to OLD to keep this behaviour while for NEW an error was raised.
Since CMake 3.5.2 a warning comes up when using the OLD behaviour and that it will be removed in a future version.
In FreeCAD we switched to the new behaviour now and removed the SOURCE signature from add_custom_command which affects the macros
fc_copy_sources, fc_target_copy_resource and fc_target_copy_resource_flat and their usage.
It's not possible any more to add files to a target by using the macros. Now a file must be added to the target before using the macros.
This commit fixes it for Arch, Draft, OpenSCAD, Material, Plot and Ship
The "-->choose Material" has been replaced with a not defined material.
That makes setting/retrieving material to/from the object much easier
and allows user to have a "not defined" material. Previously it wasn't
possible to change i.e. form Steel to "not defined".
Signed-off-by: Przemo Firszt <przemo@firszt.eu>
Materal editor is now funcional, abeit not complete. Can be used to
create and save new cards. Lauch from within FreeCAD with
import MaterialEditor; MaterialEditor.openEditor()