This reverts commit 232bed5b44749b098d9f7599b717548243cc7bea and adapts
to the in between commits where necessary.
- CAM: apply precommit eb53ed3cefb9444a4473bdd4c89116796ec94b4b
- CAM: rename "Tests" to "CAMTests" 2ff4914fd8
Motivations for the revert:
- Instead of actually implementing #14364 only a search and replace in
the enums values has been performed. But this does not mean the
feature is there, becasue "climb"/"conventional" milling depends not
only on the path's direction, but also on the spindle direction and
whether the milled feature is "inside" or "outside".
- In half of the cases of every changed operation or dressup, depending
on whether we mill "inside" or "outside", we now get the wrong results.
- In the (rarer) case of a reversed spindle direction, the "other half"
is wrong.
- Files created with previous versions of FreeCAD cannot be recomputed
any longer because there were no precautions on document restore.
- In files created with previous versions of FreeCAD one cannot change
the broken operation as the choices are now invalid.
- The original search/replace was incomplete.
- Only property values have been changed, the property names are still
inconsistent ("Direction" vs "Cutting Mode").
- The original search/replace also changed internal APIs where the
"climb"/"conventional" wording is not applicable as there is no
notation of "inside"/"outside" or "forward"/"reverse". If only the
path's direction is concerned, "CW"/"CCW" fits better.
The ShapeAppearance is a list of materials and thus assigning a color with 'obj.ViewObject.ShapeAppearance.DiffuseColor = color'
is incorrect.
But doing it with 'obj.ViewObject.ShapeAppearance[0].DiffuseColor = color' doesn't work as expected because the
internal notification doesn't work with a list.
So, the only viable way is to revert the changes and do it by assigning the color to the 'ShapeColor' attribute.
Uses new material system for appearance
Each feature object now has a property called ShapeMaterial that
describes its physical properties. If it has a shape, it has a
material.
The ShapeColor attribute is replaced by a ShapeAppearance attribute.
This is a material list that describes all appearance properties, not
just diffuse color. As a list in can be used for all elements of a
shape, such as edges and faces.
A new widget is provided to allow the user to select materials in a
consistent fashion. It can also launch the material editor with its
more advanced capabilities.